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Looks like the main thing is just having more hit dice.
SR works. Will saves also help.
It's an evocation, so things like: https://pathfinderwrathoftherighteous.wiki.fextralife.com/Spellbreaker would be extra useful.
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Robe+of+Transmutation too
Depending on your mythic path and its bonuses "rupture restraints" mythic ability might be worth picking up early on your main tank so on some mobs (like the gargoyle that casts it) you can run him in, bait the ability you want to deal with and then send in your squad. Works against Nulkineth as well but some of the casters (e.g. in Drezen) that do it wont use the Blasphemy unless multiple characters are near so you might have to sacrifice a pet or 2 to bait it out.
Alternatively if you cant be immune early on you can also stack some saving throw buffs like madness domain active ability, Paladins bestow grace if the char is CHA based etc etc. More work but functionally the same.
Unstoppable Mythic should reduce paralyzed to staggered.
Magic Nullification Mythic should counter it but I think it is bugged.
So, if you are 17, and guardians near Nocticula's palace are CL 27 (and they are CL 38) - you are killed (unless you make a Will save). I know, because once they ended my Unfair ironman run.