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It has ranged point and click pounce attack, which makes both Gryphon and rider do full attack, and target considered flat-footed for it. He also trips everything in 5 meters range when he lands after this attack (with huge bonus to CMB).
Insane 1 lvl dip.
I had to respec out of Sable because the stupidly huge size of the griffon was actively making it harder for me to play the game.
I know in KingMaker party members obstructed each other and Wrath of the Righteous removed that in turn based specifically. IE you can move "through" companions in turn based. Is the Sable being too large primarily a real time thing?
Party members obstructing each other is among the reasons my last Kingmaker replay was annoying AF lol. You can "feel" the loss of features going from WOTR -> Kingmaker and its painful.
Yea, the problem is with exotic weapons, game mechanics and flavor clash somewhat.
Mechanics wise, exotic weapons have to be stronger than common weapons to justify taking a feat for them, makes sense mechanically. But flavor wise, this doesn't make sense. Why would a weapon that no one uses be better than those everyone uses, or the other way around: if exotic weapons are strictly superior, why is nobody using them?
As to the specific weapons that Pathfinder deems worthy of this kinda exception? Yeahhhhhhh. I think Fauchard is "exotic" because of how it draws inspiration from "Eastern" Polearms. It would be kinda neat and hilarious if the Pollaxe was added as the ultimate dueling weapon.
So many things are mental status debuffs, including Evil Eye.
Else You have like 10 feats - You want probably around 3 teamwork feats, something for the critical chance, something for damage for the class. And that´s pretty much all the feats You have. While additional feats would probably go into some defensive stuff - or more offensive potential. Critical range is nice, but You can have 18-20 without the exotic weapon feat, while You have 17 - 20 with any other 19 - 20 weapon - and the critical feat, if You don´t go for a keen buff.
So in short, as TL;DR:
It´s about getting a 10% higher crit chance for any weapon with the critical feat (which also unlocks extras when doing a critical hit), or a 5% higher crit chance when choosing the exotic weapon feat.
Isn't it only an extra 2d4 damage now?
I'm not sure, I haven't used it since they nerfed it into oblivion. It used to include your strength and power attack bonus on the extra damage