Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Parallaxe 28 jun. 2024 às 3:30
Why Magus?
Hello.

Is the Magus (NOT the sword saint, that is another discussion) just worse than a Sorcerer for this game?

Given the power of spells and the raw amount of spell casting you get in the game it feels like the Magus is just worse than the Sorcerer (or Wizard).

The added melee damage seems to be inferior to the amount and power of high level spells.

Other opinions?
Originalmente postado por Razer:
Magus got hit hard after the change to elemental barrage which they could proc on every attack. The class is built around a kit that has no use in WotR which is spell combat. Two handing a weapon is always going to do more damage over adding a single attack with a touch attack since they just to crap damage compared to how strong everything else is in the game. Let alone most enemies later in the game are immune the those damage types of those spells too.

I kind of was thinking to use intensified spell (new feat) to go along with completely normal spell to make it more useful, but then I think two handing is still more powerful in the end. The whole class is just poor in terms of class mechanics.

Sword saint is great in that it focusses on offense and defense more than any other magus. Not sure if it surpasses a base fighter though, but it's good. Eldritch Scion is another solid option due to the bloodlines.

You can turn magus into a caster, but you're losing other things in the progress and that would probably only work with Eldritch Scion, but then why not pick sorcerer?

In terms of what's good there's better options than Magus in all respects. If you want a spellcasting figther? Best to go with bloodrager (primalist still the best class). you want full spellcasting but also melee? Then just go sorcerer and dip into Eldritch Knight. You want a bit of both? Skald is the best class there and provides so so much more.

I really like the Magus class for some reason. But ultimately it's just not very good compared to the other classes that do similar things.
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jonnin 28 jun. 2024 às 15:57 
I see a lot of love for the class but I also don't care for it -> mostly because there are simply not enough touch spells available. Its a poor attempt to make a fighter-mage class, compared to the other fighter-mage ideas (even the rogue mage subclass is a better fighter mage).

That aside, its not fair to compare it to a sorcerer; its like saying that paladin is terrible compared to a cleric at divine magic. Its true, but its not fair. The sorcerer is a dedicated caster, level 9 spells and class specifics that make it stronger at magic. The magus is a hybrid caster/fighter, with class features that are not dedicated to magic and only level 6 spells max.
Banana 28 jun. 2024 às 22:11 
Magus is very strong in pathfinder kingmaker, but WOTR basically everyone have all elementals resistance which makes weapon enchantment useless until you get Holy, ghost touch and brilliant energy.
It's not this class is weak, it just weak in wotr early, when later you can do Melee Touch attack, it is one of the strongest points of this class.
If you say this class is useless and compare to pure sorcerer, I don't think you play enough yet to know the difference since now your mindset about classes just too simple and just black and white.
Erei 29 jun. 2024 às 2:22 
Originalmente postado por jonnin:
I see a lot of love for the class but I also don't care for it -> mostly because there are simply not enough touch spells available. Its a poor attempt to make a fighter-mage class, compared to the other fighter-mage ideas (even the rogue mage subclass is a better fighter mage).
Well, you can get abundant casting and the gear increasing spell slot like the "old grimoire". As for eldritch scoundrel it's worst in every aspect to a magus for melee action. It's more for range action, possibly ray spam with (eventually) arcane trickster. It's also (like all rogue) dex oriented, so if you have a strength based build it's not that great.
Compared to magus, you lose the arcane pool, the ability to use a spell as part of an attack, free mage metamagic. And that's just the base magus. Subclass you can lose more (like access to pet for arcane rider), not mentioning sword saint that is just straight up better if you go melee (crit, crit and crit, but also int for AC).
Then, strength is better than dex for the time you don't cast spells. You can 2hand the 1handed weapon and you get a bigger multiplier if you use strength than if you use dex. No it's not explained anywhere, welcome to Owlcat's game and pathfinder.

Not saying it's straight up bad. An arcane scoundrel who went arcane trickster, devil mythic path with free hellfire ray, and all the fire/ray gear, spaming that ray, is probably really good. And I personally sometimes take 1level dip in AS for mage armor (with archmage mythic). Since the other stuff from magus don't interest me (or I won't get anyway), the SA on top is better.



Big issue with magus, IMO, especially if you go the magic part, is how you just stop having touch spell quickly and how limited they are. Best one is probably shocking grasp, but it's magic spellbook level 1 with a max of 5d6. Not only most demons are immune to electricity so you need to convert the element or make it bypass immunities (which cost a dip in sorcerer or a mythic feat), but 5d6 is low. You get your last touch spell as magus at caster level 3. You get more afterward but they are negative level, debuff and other stuff like that (not only a ton of enemies are immune to it, you have poor DC for them but they are also very situational against enemies). Meanwhile, rays get much farther, and hellfire ray (15d6) is certainly a lot better than your 5d6, or even force punch at 10d4. In that aspect, an eldritch archer is going to have a better time since they use ranged touch spell and those are bountiful and powerful (with much gear to enhance them).
Ironically, that's why SS is often considered the best magus, you don't actually use touch spells. You use the magic for buffs, the various passive (like int AC) and the arcane pool. And you just 2hand your weapon instead of using the offhand spell that is unique to magus.

This is true for any multiclass, pure, prestige and whatever that want to gish melee martial and magic. Eventually, you just use the magic aspect for buffs. Damage is martial. I mean, you may use the touch spell early to mid game, they are still good then, but they lose steam real fast afterward.
Última alteração por Erei; 29 jun. 2024 às 2:30
hidareju 29 jun. 2024 às 2:35 
The issue with Magus is how many fights you get in and action economy. Magus has to spend a lot of spells to do single target damage and it is very easy to run out on higher difficulties. AC is always going to be covered with buffs and Arch-mage Armor mythic.

In the Table top you can cheese more rests in the game if needed to get spells back but the corruption mechanic really hurts you in WoTR if you try that after every 2-3 fights.

Now if you get to late game and took abundant casting it is less of an issue. But outside of a few fights other classes just do it better and with less work.
ayrtep 29 jun. 2024 às 3:06 
Magus is a fighter who can cast spells, mainly buffs, and ware heavy armour. It does not make sense to compare them with a blaster sorcerer.

If you want to play a magus that does not ware armour, that is what a sword saint is.

If you really must you should compare with a sorcerer that kills stuff with a piece of metal. So is a bardichie/heavy-pick wielding sage sorcerer stronger than a Magus? So I guess you either go 10xSS + 10xEK or rely on the Transformation spell (= Full BAB).

Personally I prefer a 5xWizard 5xLormaster 10xEK or 20xDivination-Wizard+Transformation-spell.

Edidt: Probably best melee sorcerer: 20xSylvan sorcerer with black horse. Use long-spear = simple weapon and rely on transformation; Abyssal for second bloodline. Compare with Arcane rider??

Última alteração por ayrtep; 29 jun. 2024 às 3:59
Brother Santodes 29 jun. 2024 às 4:15 
a magus doesn't need to dip in if you want a bloodline they literally have an archtype for that.

you don't need to use touchspells or anything at all to make the class work. you can just hit stuff it only matter for boss fights you have like 20 or something how many turns do you guys need to kill a boss to even consider to run out?
why is the ARCANE WEAPON just ignored here.

i really have to question if you guys here actually played this game...

does a magus without spells do as much as a 2HF no... but what does?
ayrtep 29 jun. 2024 às 5:05 
Originalmente postado por ayrtep:
Edidt: Probably best melee sorcerer: 20xSylvan sorcerer with black horse. Use long-spear = simple weapon and rely on transformation; Abyssal for second bloodline. Compare with Arcane rider??

Having looked at the arcane rider I think I prefer it to the sylvan sorcerer! The only decision is whether to go Str+long-spear or Int+Bardichie. Str does more damage while Int is more accurate.
Última alteração por ayrtep; 29 jun. 2024 às 5:05
Erei 29 jun. 2024 às 8:27 
Originalmente postado por ayrtep:
Magus is a fighter who can cast spells, mainly buffs, and ware heavy armour. It does not make sense to compare them with a blaster sorcerer.

If you want to play a magus that does not ware armour, that is what a sword saint is.

If you really must you should compare with a sorcerer that kills stuff with a piece of metal. So is a bardichie/heavy-pick wielding sage sorcerer stronger than a Magus? So I guess you either go 10xSS + 10xEK or rely on the Transformation spell (= Full BAB).

Personally I prefer a 5xWizard 5xLormaster 10xEK or 20xDivination-Wizard+Transformation-spell.

Edidt: Probably best melee sorcerer: 20xSylvan sorcerer with black horse. Use long-spear = simple weapon and rely on transformation; Abyssal for second bloodline. Compare with Arcane rider??
Transformation is trash tho. It doesn't turn a mage into a fighter, it turn a mage into a crappy early game fighter. +4 bonus is trash when you get +6-8 from gear mid -late game (same bonus, don't stack, also true for the bear endurance and all those spells). Also mean you NEED to have those stats because it's an addition it doesn't set them at some value. If you start at 7 strength, that's 11 strength under transformation, which is utter trash. Even at lvl1 game start, that's horrible. Even if you didn't dump strtength and have 10 base, that's 14, which is TERRIBLE. A game start martial will likely have 20 (base 18+2race). To get as much with transformation, you'd need 16base strength on a sorcerer ! And that's only to be "as powerful" as a lvl 1 martial class that's just started in Kenabres, level 1. My current character have 30 strength, pre buff, beginning of act 4. Not even min maxing, it's probably quite low in reality. A mutation warrior would have more. Then you get rage and stuff. And martial gear. Since you're a sorc you probably have mage gear instead.

And you pay for it by not being a caster while it's on. You know what else have full BAB and can't cast spell ? Fighters. And many other martials classes.

So please, don't pick transformation and think it can make you a good martial. It won't. It's bad. Like real bad. It's only "OK" if you make a terrible build with tons of strength and dex on a sorc and very early game. Like first 2-3level. ironically, the earliest you can get transformation is lvl 12 for a sorc (unless scroll if they exist), and at this point it's tragically bad.



Yes arcane rider is a better gish. Although, if you want to use a mount and charge at people with a spear, pick cavalier, gendarme most likely. Better charge, more feat, order, banner, challenge....
If you don't want a mount, then take order of the pike. Dip 1 in sohei if you want for 1extra attack per turn (thanks to weapon training + furry of blows) and wisdom to AC for free.
Then get a divine and an arcane caster in your party to cover most buffs. Which you should have anyway.
Última alteração por Erei; 29 jun. 2024 às 8:29
ayrtep 29 jun. 2024 às 9:16 
I was recommending using Transformation for full wizards or sorcerers, then it is not trash. It gives +10 BAB so for level 20 sorcerer:

sorcerer +10/+5
sorcerer with transformation +20/+15/+10/+5

So two extra attacks one at +10 and another at +5. That is not trash.

For melee full caster either take 10EK levels or rely on transformation.

A magnus would get one extra attack at +5. Not so good but certainly situationally useful.

edit ref
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons.

>>> Your base attack bonus equals your character level (which may give you multiple attacks).
Última alteração por ayrtep; 29 jun. 2024 às 10:00
Chronocide 29 jun. 2024 às 10:08 
Originalmente postado por Parallaxe:
Hello.

Is the Magus (NOT the sword saint, that is another discussion) just worse than a Sorcerer for this game?

Given the power of spells and the raw amount of spell casting you get in the game it feels like the Magus is just worse than the Sorcerer (or Wizard).

The added melee damage seems to be inferior to the amount and power of high level spells.

Other opinions?
So spellcaster with access to 9th level spells should be, in theory, a superior spellcaster, yes.

Magnus trades spell levels 7-9 for increased BAB, more HP per level, more Fort per level, and things like being able to cast while wearing armor.

Both sorcerers, wizards, and the magnus have quirks that only they can do. Like the Manus Arcana is only them, so if you wanted some particular, such as the Wand Master, that's unique to them. Or the Sorcerer has that bloodline arcana.

Anyway, it really just depends on what you want to do with your character and how much certain aspects of the game matter. A lot of viability boils down to personal playstyle.
Razer 29 jun. 2024 às 10:16 
Who is this Magnus dude you guys are talking about?

*smirk*
Chronocide 29 jun. 2024 às 10:31 
Originalmente postado por Razer:
Who is this Magnus dude you guys are talking about?

*smirk*
ah, I'm misspelling it. heh, good catch. I pronounce it wrong too...
Razer 29 jun. 2024 às 10:38 
Originalmente postado por Chronocide:
Originalmente postado por Razer:
Who is this Magnus dude you guys are talking about?

*smirk*
ah, I'm misspelling it. heh, good catch. I pronounce it wrong too...
I mean you could create a Magus called Magnus and you'd be half there. ;)
Helios_One 29 jun. 2024 às 12:17 
The only thing bad about Magus in my opinion is spell combat and the 3/4 BAB. You could use transformation to fix the BAB, but then you lose spell combat if that was your goal. If you were going to start a fight with spell combat transformation into pure melee, you might as well have just gone with two handed weapons and quickcasted transformation.

And besides that, why even bother with spell combat when there are so many quicken rods in the game? Run your quickened touch attack through your greataxe or greatsword and then full attack with your max AB. Even quickcast a hellfire ray or whatever else before or after you attack.

Full BAB, 5 spell levels, and spontaneous casting. Instead of an ability that debuffs AB to let you cast one spell as part of a full attack but only with a free hand, it just gives you quickcasts X/day you could use to cast something during your round

Comparing Magus to something like Bloodrager makes me really consider how badly designed the based class was. Bloodrager get full BAB, bloodline powers, spontaneous arcane casting, rage, and being able to cast while raging. It doesn't get the arcane weapon or spell recall, but I can't recall ever needing spell recall. Arcane weapon is good though I could do without it, especially when running TTT which fixes the illegal enhancement bonus stacking. I would have traded spell recall or the arcane blade at any time for full BAB. I'd even have traded off the arcane pool in general for full BAB.

I had a lot of fun playing Duskblades in 3.5, the spontaneous casting predecessor of magus. Magus done as close to right as you could get it was the Duskblade

https://srd.dndtools.org/srd/classes/basePhb2/duskblade.html

Originalmente postado por Erei:
[quote=jonnin;4406291166507218399
Big issue with magus, IMO, especially if you go the magic part, is how you just stop having touch spell quickly and how limited they are. Best one is probably shocking grasp, but it's magic spellbook level 1 with a max of 5d6. Not only most demons are immune to electricity so you need to convert the element or make it bypass immunities (which cost a dip in sorcerer or a mythic feat), but 5d6 is low. You get your last touch spell as magus at caster level 3. You get more afterward but they are negative level, debuff and other stuff like that (not only a ton of enemies are immune to it, you have poor DC for them but they are also very situational against enemies). Meanwhile, rays get much farther, and hellfire ray (15d6) is certainly a lot better than your 5d6, or even force punch at 10d4.

You can also use hellfire ray with spell combat for a normal magus as well. Spell combat can be used with all magus spells. Touch spells are only the limit for Spellstrike. You could hellfire ray into a full attack with spell combat. Archer just has a version of Spellstrike.

With a critical hit using the range from a weapon like scimitar or ECB with frigid touch is quite nice to basic turn off an enemy martial for a minute.

Spell slot issue can be helped by completely normal spell if you go down the trickster line as you can turn all your level 1 spells into cantrips while using the level 1 and 2 spell slots mostly for Frigid touch, mirror image, and whatever buffs you need prepared from spell levels 2-3.

As far as DC for debuffs and such is concerned, that will depend on how you distribute attributes and what feats you take. A caster magus is possible. A magus with the same int as a wizard will do just as good as that wizard. But at that point it would be better to just go with one of the full caster classes unless you like the gimmick.
Razer 29 jun. 2024 às 12:35 
Originalmente postado por Helios_One:
...
Some classes are better in high magic worlds and some are better in low. That's nothing against the class itself. It's just that the Magus class just falls short in this particular campaign. That's the issue. It's not an issue with the class itself. There's some new feats and mythic powers now though that really improve the magus. But it did get kicked between the legs with the change to elemental barrage more than anything. And Medium BAB is definitely not an issue in this game at all. This isn't a PvP world where you need to beat 120 AC with every character.

Magus is an extremely versatile class. Way more than any class in the game. It's just that the way the game sets you up to improve your stats and such that the base mechanic of the class, which is based on low level magic spells lags behind. The main complaint from people with these things mostly is: "but I can get what Magus does from XYZ". And that's precisely my point. Imagine the WotR campaign didn't have XYZ and you were more reliant on your actual class.
Última alteração por Razer; 29 jun. 2024 às 12:37
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