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I do wish NWN2 was available on Steam as well. I think it was at one point, but was removed.
Even OG BG1 is much better experience to play than NWN 2.
WotR wins.
As far as implementing the rules goes, even though NWN does a decent job, Pathfinder is far superior. You will find every class, feat and spell that ever appeared in a Pathfinder book. Pathfinder likely has the best implementation of a PnP system in a videogame so far.
However, if you are not already familiar with DnD 3.5/Pathfinder, you will be easily overwhelmed by the options you have in Pathfinder. While you can set difficulty to a low level, it's still not the most beginner friendly game.
Other things to consider: Do you like a strategy component or not? Pathfinder has one, NWN doesn't. Preferences for one or the other perspective might also be relevant, although neither game has great graphics.
Its not a bg2 situation where the gameplay is still serviceable and the narrative really carrys.
But you can also look at Solasta for a more modern take on that.
there are some differences regarding mechanics and building (XP penalty while multiclassing, alignment restrictions and so on) but its a good entry to D&D-like systems.
Call me odd, but I actually I prefer NWN2's graphics to Solasta's, and D&D3.5 to D&D5.
Brother THAC0 was abandoned in 2000 because even back then it was really unintuitive for a lot of people. The current system is basically the same thing, but expressed in reverse and changing who is responsible for the number math. It's easier for almost everyone to roll and add their bonuses to compare that to a target, than it is to do (admittedly easy) math on your THAC0 and the enemy's AC to determine what you need to roll.
It is pretty intuitive the second you remember to read the acronym. It was standart which stayed for a long time for a reason. It worked and it worked well in what used to be a nerd circles, who operated on logic based on real things, rather than on basic big number = better simplification.
Except it is not true what you said. Yes it is trendy and even devs jumped on the bandwagon of bashing THAC0. Real reason was pretty commonly discussed in ye old internet. It simply conflict with DnD vertical growth design. THAC0 clearly establish the baseline of what is considered "normal" in the DnD world. So when you start to get into more champion or godlike realm it actually start to get unwieldy and hard to control. Basing your game on historical wargame will do this to you when you are trying to pit godlike creatures against each other.
Can you make it work? Yes. Should you? Ehh, it depends on type of campaign you want to run. Most people rarely reach anythign beyound level 10-15 in their campaigns so THAC0 weak point wouldn't even matter to them. Yet, when it start to break, it breaks heavily.