Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The controls in neverwinter I also found hard to use. It's a lot like this game, except neverwinter was doing it when the idea of a 3d world was rather new to the RPG scene. This game does it and it feels normal and simple, neverwinter does it and it's clunky.
Neverwinter does have a builder option, like you can make your own modules and such, while this game does not have anything like that.
This game is good, but only if you are into pathfinder. It's a pretty heavy learning curve for this game.
In terms of mechanics ultimately both are based on 3rd edition DND where pathfinder veered off in a different direction.
In terms of combat, Neverwinter Nights 2 is easier. Especially if you know what you're doing. It also doesn't require you to buff your party for an hour for a trash mob encounter like it does in this game. WotR has a lot of encounters. Many of them made more difficult due to stat bloat. Early game is very punishing for newer players. It also has a crusade mode which may or may not be to your liking although you can turn that off.
NWN2 has a kingdom building mode, which is super simple and just requires you to make a few decisions here and there. Map travel is also very easy. You click on a spot on the map and you travel there. There's no travel time or resting like in WotR. Some sections in WotR are needlessly tedious or prolonged. I think the old BG and NWN games do it better. There's more focus on exploration with your party rather than beating up monsters all the time. In that sense WotR may be more akin to Icewind Dale. Although it does have a deeper story than those games.
I think NWN2 has better party members with more interesting backgrounds. Ultimately it is more dated than WotR.
Some parts of WotR are really not fun and a slog to get through, particularly Act 4 for me. I never had that issue with NWN2. Again because of the way it's just focussed on party exploration and doing quests.
In the end both games are fine and fun to play. Very similar in construct, but Pathfinder is by far more complicated and overwhelming and by far more punishing and tedious.
I tried to go back to both recently and ended up replaying the Pathfinder games instead.
I strongly disagree with this. Don't get me wrong, BG2 is a fine game, but 2nd Edition was AWFUL for video game purposes. 3rd Edition was much more video game friendly.
After reading exactly what THAC0 is, that's a non issue. It's the exact same system, just calculated in reverse. The end result is the same, so I wouldn't worry about it. Maybe it would be more annoying manually, but the game does the calculations for you.
Also I don't like 3rd edition D&D, so that was also part of it.
(To be fair I don't like the pathfinder system either, but this game and kingmaker are good.)
Baldur's gate (1&2) are significantly better games than neverwinter nights, and much closer to this game than neverwinter nights.
However if you have payed Wotr to death and want a change, then NWN2 would be a good choice. Personally I think of Wotr as a remastered and modernised version of NWN 2.
The main advantage NWN 2 has over Wotr is fan produced modules. This gives a lot more choices when playing NWN 2.