Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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reidj062 Apr 21, 2024 @ 6:56pm
Overinfused Blasts not working?
Does it need to manually triggered somehow? I'm trying to put on two substance infusions simultaneously but it just switches from one to the other.
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Showing 1-11 of 11 comments
Zara Apr 21, 2024 @ 7:18pm 
Well, not to ask the obvious question but are you SURE you're trying to use 2 substance infusions and not 2 forms? Also, with both selected, can you actually acquire the burn that would be generated without going over your cap? I'm very hesitant to actually take burn, so I'm not sure how the game reacts when you select a form or substance that would put you over cap if you were to use it.
canuck250 Apr 21, 2024 @ 7:45pm 
Might just be the little bug where if you are paused and only have 1 infusion selected, it will do as you say. So you might just need to hit v or unpause.
canuck250 Apr 21, 2024 @ 7:55pm 
Originally posted by Zara:
Well, not to ask the obvious question but are you SURE you're trying to use 2 substance infusions and not 2 forms? Also, with both selected, can you actually acquire the burn that would be generated without going over your cap? I'm very hesitant to actually take burn, so I'm not sure how the game reacts when you select a form or substance that would put you over cap if you were to use it.

The game will not let you use a blast if it will put you over the burn cap. Say if you are at the cap, you will not be able to use any blasts that will cause burn.

Are you the base kine? Nuanced for how much burn you want to have and when but you def want to take some. Depending on your level, you gain access to hit, damage and bonus stats through elemental overload.
Zara Apr 21, 2024 @ 9:24pm 
Originally posted by canuck250:
Originally posted by Zara:
Well, not to ask the obvious question but are you SURE you're trying to use 2 substance infusions and not 2 forms? Also, with both selected, can you actually acquire the burn that would be generated without going over your cap? I'm very hesitant to actually take burn, so I'm not sure how the game reacts when you select a form or substance that would put you over cap if you were to use it.

The game will not let you use a blast if it will put you over the burn cap. Say if you are at the cap, you will not be able to use any blasts that will cause burn.

Are you the base kine? Nuanced for how much burn you want to have and when but you def want to take some. Depending on your level, you gain access to hit, damage and bonus stats through elemental overload.

Yeah I've only done base Kineticist, but I can't say on Core I've ever felt the Elemental Overload benefits to be worth it, or needed at all in most cases. At level 3 +2 damage might be nice, but that bonus just gets eclipsed by the massive damage you can do as a Kineticist before long, not even talking about any Mythic Path things you can do if it's your MC.

As for the bonus to attack, while nice, I have always played with Energy Blasts, and touch AC being generally much lower makes the +to attack, nice as I said, but unnecessary in my experience, and you're losing chunks of hp for it, and I don't like the trade off in case my Kineticist gets attacked, which happens, and then suddenly you're needing to rez, and rebuff them.

Exceptions apply to everything, but in this game I have found the exceptions to attack to be just: the AC has swung so far in the other direction, that a few extra attack won't matter much, gotta get on that dispelling anyway.

I suppose because I just dismissed Elemental Overflow toward the beginning of my Kineticist building, I really hadn't thought too much on the size bonuses. Since burn basically reduces your HP by 1 per character level, and each con mod increases your hp by 1 per character level, if you chose to add your size bonus to Con, you could mitigate the burn some, though obviously not entirely since it takes 3/5/7 burn to get +1/2/3 con, you'd still lose 2/3/4 hp per level to gain said mod, and of course the other bonuses. I have mixed feelings thinking on it still, but looking at it again has at least opened my eyes to some degree.
canuck250 Apr 21, 2024 @ 9:44pm 
As I said it is nuanced and fair if you are not in need with your build, energy doesn't need hit chance as much due to having to overcome spell pen and a lower overall dps. I tend to stick to physical blasts for the higher damage and no pen. My kines tend to be really tanky as well so missing con isn't as big of a deal due to how hard they are to damage. My last full kine run had it soloing from act 5 onward. I would always sit at 7 burn using a single element blade for most then in a boss/hard fight I might use a comp blade to speed up killing.

to add a little extra note: for me, energy needs extra damage from ele overflow (also why I like elemental engine when going energy) where physical needs extra hit, tho they both benefit from both. To go further as an energy user, I like getting all the hit, take the mythic feat that doesn't fail on 1 roll, making you never miss other then pen.

Tho to your point, you really don't need any of that, there are other elements to kines outside of dps like you said dispelling. I really like electric and it's magnetic infusion giving +4 hit for your allies.
Last edited by canuck250; Apr 21, 2024 @ 10:17pm
reidj062 Apr 22, 2024 @ 3:33am 
So I have four burn to spare, trying to use three. I absolutely double checked to make sure they are both the correct type. I will check if it works properly when unpaused- that is annoying.

Yeah, the way the game handles elemental overflow the burn is absolutely not worth it. Such a poor implementation of the tabletop rules.
forkofspite Apr 22, 2024 @ 5:49am 
Originally posted by reidj062:
So I have four burn to spare, trying to use three.
What level? A kineticist can only take a limited amount of burn in one turn even when nowhere near the burn cap. I haven't verified those caps, but in tabletop ...

"A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter."

Is the Overinfused Blasts ability supposed to override this limit? If not, I suspect your kineticist level isn't high enough to accept 3 burn in one turn.

Second Edit:
Originally posted by reidj062:
I'm trying to put on two substance infusions simultaneously but it just switches from one to the other.
My explanation shouldn't affect the selection of the second infusion - just the ability to activate the blast. Guess I should delete this post ...
Last edited by forkofspite; Apr 22, 2024 @ 9:24am
reidj062 Apr 22, 2024 @ 11:43am 
I'm level 15 at this point. So the burn cost of of the substances is 3, but at the current level of infusion specialization the total cost should be reduced to 1.
canuck250 Apr 22, 2024 @ 12:24pm 
Originally posted by forkofspite:
My explanation shouldn't affect the selection of the second infusion - just the ability to activate the blast. Guess I should delete this post ...
I had another thought that one of the infusion do not work with the blast type but that also shouldn't affect the selection process.

Originally posted by reidj062:
Yeah, the way the game handles elemental overflow the burn is absolutely not worth it. Such a poor implementation of the tabletop rules.
I guess I am lucky as I have not played tt pf and I do not mind how burn is implemented (I feel it would be too op if it was any more in favour of the kine). For me, burn is very worth it and always want EO active. Like most things in wotr, you do not need to make use of it but imo 100% worth it.
reidj062 Apr 22, 2024 @ 3:47pm 
Taking 3 x level loss in HP for a +2 to two stats is absolutely silly. Why even have a class feature if you're going to punish people so grossly for using it? The tabletop game also does not allow many things to function as they do in the game- there are many rule counters to prevent the Kineticist damage from being so OP (ie- almost no class ability or feat adds to the damage of kinetic blast, and you cannot make multiple kinetic blade attacks in a turn.

Furthermore, how are you in any position to evaluate a tabletop game's balance that you've never played? That's like the guy who said "I never seen this Parasite movie, but there's no way it should have beat out The Joker for an award!"

Solution: So I did some testing, and it does work, just not while the game is paused. Annoying, but I can just select two at the beginning of each day.
canuck250 Apr 22, 2024 @ 5:01pm 
Originally posted by reidj062:
Solution: So I did some testing, and it does work, just not while the game is paused. Annoying, but I can just select two at the beginning of each day.
haha ya, I had figured as much it was this bug. So many little "funny" kineticist bugs, the most annoying is them in melee as they don't like to move towards targets until their turns start.

Originally posted by reidj062:
Taking 3 x level loss in HP for a +2 to two stats is absolutely silly. Why even have a class feature if you're going to punish people so grossly for using it?

I do not understand at how that is so grossly punishing when it can easily be played around and with.

https://steamcommunity.com/profiles/76561198014824618/screenshot/2167980409451961138/

This is the last kine run I did, I build it without deadly earth to try diff things. Once I hit act 5, I would leave my party on hold (just there to buff) at the start of the map and run around solo melee with my kine, this was on core. I only wiped once on a secret boss in act 6. I was always at 7 burn, then vs some bosses I would use a comp blade (which accrues more burn) to kill them faster.

But with deadly earth, things rarely even get within a few feet of you so it doesn't matter how much burn you have built up (within reason). Doing a demon kine run, my party would have to stay on hold position because if they touch your DE, they die. The worst part of that run was after boss fights sometimes it forces a cutscene and moves your party in a group... which can be on your active deadly earth/cloud combo... Win the fight just to lose.



Originally posted by reidj062:
Furthermore, how are you in any position to evaluate a tabletop game's balance that you've never played?

I am not judging the TT game, I am judging the game being played, wotr video game.
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Date Posted: Apr 21, 2024 @ 6:56pm
Posts: 11