Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And you can use Protective Luck on more than one companion...just not on the caster
Ember has hexes, which are nice. PL is particularly good, as is Fortune. Here, though, I prefer Camellia, because Camellia has access to hexes with no save and that aren't mind-affecting. I was never that impressed with Slumber in the early game because of Grease/Winter's Grasp. Ember gets the latter, but she is spontaneous, meaning her Selective WG takes a full-round to cast. This is another reason I prefer Camellia early. Most people seem to use her for rays, but I'd take Nenio or Daeran (or even Camellia) over her for that role. She makes a great Enchanter or Stinking Cloud bot, though.
Nenio has a meh specialist school (Illusion spells are strong, but the school powers are not), but Scroll Savant is strong in this game with the number of scrolls you can buy, pick up, and craft. There are items, like Librarian's Cloak (boost CL by 4 when casting from scrolls), that make it even better. Nenio also can go into LM, Geomancer dip, etc. easily, whereas doing so with Ember, hurts her hexes. The Wizard spell book is also superior to the Witch's (while progressing faster). Ember can pad hers out somewhat with gear, but it doesn't make up the difference. Lastly, if you don't take Demongraft for some reason, Nenio can.
I generally prefer Nenio as a group buffer and Ember as an offensive caster. But both can do either job decently if built correctly.
The reason Ember makes me use it less often is because there are other people in my party who can do damage as well. And those who do tend to be more consistent in dealing damage.
It also makes me wonder if I should take her. If I want to compensate for Ember's weaknesses, I often give her loremaster levels, but this sacrifices her hexes DC, so I'm in a bit of a dilemma.
I take ember everytime because i play wizard.
If i didnt play wizard?
That would be harder.
You see wizards are the best class and anyone who disagree's is factualy wrong.
But nenio like all companions is poorly optimized, Uses illusion which while not bad isnt as good as evocation or conjuration or universalist.
Ultimatily due to the nature of this being a crpg ember hex's are more usefull early game.
Where nenio even with her poor stats can be made a instand kill via phantasm phantom build.
Wizards are late game gods.
Keyword: Late.
Ember hexes are usefull for most of the game.
The ability to turn enemies into a harmless dog at will is overpowered.
But being a poorly stated witch getting her spell dc high enough is extreemly difficulty.
Wizards have many tricks to increase there spell dc, can use several metamagic feat to make spells even more powerful.
In my games i never bring either of them with me once i leave kanabress.
Because i am a better wizard then nenio and between sheela(Selfhealing tank) solas(Healer that wears heavy armor) Regil(Badasss melee wrecking ball) Aruseal skill with a bow.
Lets just say you only need 1 arcane and 1 divine caster.
The rest should be melee/range fighters.
This is because of the nature of the game.
Sure 6 fireballs(one per character) sound great.
But require's so many long rests that you cannot fight the endless horders of the abyss.
A single haste spell cast on my party = dead demons.
So why cast 3 fireballs when i can get the same result just hasting regill and sheela?
Warriors dont tire out fighting thousends of demons.
But spellslots are a valueable commedty and to be used sparingly.
To put it simply:
You dont need anything else then melee units to slaughter everything in this game.
But a caster only run?
That is a self imposed challange.
Double so if you only use arcane casters or worse.
A wizard only party.
Sure there late game gods.
But you will not reach late game without meatsheilds.
Spontaneous is not better than prep caster. It comes down to personal choice, but Nenio progresses faster (and can dip without falling behind Ember), doesn't take a full round to cast spells boosted with MM, and has access to Pearls of Power. Then on top of that, she's a Scroll Savant, so she's only limited by how many scrolls you have. Tons of enemies don't resist her spells, because Nenio does not have to slot only one type of spell... I don't know why people think Nenio only uses Illusion spells.
Nenio does not have less offense? Not sure exactly what you mean by that. And Nenio is far sturdier than Ember due to Wizard buffs.
A common mistake people make when argueing for spells is that they forget that long rest spamm isnt something a lot of people enjoy doing.
And in case of kanabress there are several allies you need to get before the defendse mission.
Going: Wolffjif story> Thieflings in the market place, Show holy blade to hurun and getting him to back off from attacking raiman> go to the libery and safe the knights.
Must all be done in 2 to 4 days(Not sure)
So early on not having a spellslot limit helps.
I pretty much perfected this too a thea and can get it done in under 2 days.
Minimal long rest.
Now if you do long rest spamm then yes prepared caster is better.
Because they can change spells on the fly.
If you however try to be realistic and only sleep once per day instead of once per fight.
Nenio stop being usefull after 1 or 2 fight with how little spellslots she has.
True nenio is better late game.
Just as ember is early game.
Same reason why sorcerors are better early game but worse late game.
Wizard are late bloomers.
As for why only illusion spells.
I think because she start as illusionist most players will focus on her being stronger at illusion spells.
It isnt that she cannot learn or cast other spells.
It is that she is best when turned into a suffer or die illusion caster.