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When you pick the target for the cure is the targeting icon bordered in red?
There are some abilities/items that allow ranged targeting of cures - do you have any of them?
Is your healer a spontaneous caster using metamagic?
A.) Cast spell.
B.) Move to target.
C.) Touch target as a free action as defined by the concept of a touch spell.
But that exposes you to AoO (unless you have the ring which means it doesn't!) and needing concentration rolls.
If it is happening in the first round of combat and your using Daerun the problem is his oracle curse that is allows him to only take a move or a standard action on the first turn. He cannot even take a 5' step except as a move action. A Freedom of Movement spell or effect (there are a set of boots with this) prevents this loss of action.
I have seen a character cast then fail to move to touch the target a few times but it was always pretty rare (outside of Daerun) and I often couldn't figure out why it was happening.
Technically, touch attacks stay "charged" until you hit your target with them, so you could cast them one round and "tag" someone with then next round.
It does that in both KM and WotR. Come the next turn, you'll find an "Ability" (same menu as "Charge", "coup de grace" and other abilities) to use your charged touch spell. The problem is, by that point, I no longer need an cure spell. I need a resurrection spell, which I would not have needed if they just cast the ****ing spell like they should have in the first place.
I'll stop targeting portraits and see if that makes a difference.
In fact, you will see the charged spell appear in your action menu thing, or on your actual action bar if you have free space, waiting to be cast the next round in this situation.
+1 The easiest solution is just to take the mythic ability on all your healers. In my party it was the cleric and a bard.
Yeah this happens really often on KM and this game when you try to Cure Wounds when the spell is a touch attack.
Edit: An option if you don't mind exploiting bugs in the current build: Kinetic Sharpshooter choosing Water can take Kinetic Healing which has infinite uses at bow range (50) when they have their quiver prepped, even if there are zero charges in it.