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Blind Fight > Improved Blind Fight line helps melee vs all forms of concealment - untyped or not, because you just reroll a miss chance percentile due to concealment. Ranged characters can't benefit from it, so they are gimped. Improved Precise Shot feat works only in few cases, and it's useless against total (50%) concealment from spells like Winds of Vengeance or 20% untyped camouflage.
As for light - I don't think Owlcat implemented low-light vision benefits or penalties in the game.
*(Unrelated Rant) And just why does the spell check function in the Steam overlay I'm using not have "golem" as a real word? This is a video game service for crying out load. In the fantasy subset of games, golems are staple game writing material.
As to golem - he is technically still in the Lost Hope chapel zone, so he has heavy snowfall concealment on him. Underground is just a subzone. It's a bug.
You can easy check - just rest in the underground area before killing Nabasu boss, and you will see time skip forward, to be night (since story events are happening at night).
https://youtu.be/aXDeKr4QZUc?si=o0oC0rr7Ti4jjaXT
Also there is no way that snowfall could result in obscuring vision within the small distance these fights take place unless it is snowing so hard there is 3 meters of snow on the ground. At which point the bigger issue is trying to tunnel through the snow.
I usually just have an aasimar with halo and never think about it.