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This one does have two combat modes, turn based (like dragonage origins) and live action (so like diablo hack and slash, but with a whole party), so make sure you enable turn based in the settings/difficulty options so that your first combat isn't live action (it defaults to live action).
Kingmaker is also good. They are very similar. I'd argue that you should start with kingmaker, as this game features a lot of extra content that's hard to understand if you don't have the basics down. But both are good games and both can be your starting point.
Kingmaker has a worse UI, in my opinion, and less character creation options, so you could also play this one and hope that owlcat does a re-do of the Kingmaker, sometime in the future, just to update it to the options present in this game. I have my doubts they will, but I would sure like to buy an "improved" version of kingmaker.
Given that Pathfinder is a very elaborate and complex system with a steep learning curve, it is probably more advisable to start with Kingmaker first: less mechanics, classes, races, ect. to get confused as a newcomer.
That said, Kingmaker and WotR aren't related from a plot perspective. Story-wise it doesn't make a difference what game you play first.
So disappointing the sequels to DA:O has so few mechanical similarities.
If I understand correctly, combat in this game is comparable to that of DA:O, although a bit more complex. How much more complex are we talking about? I don't mind more complexity, but I also don't want to have to get a PhD to understand what is going on.
Also, does the game learn you how the combat works itself, or would you recommend reading some guides or watch some video's?
The pathfinder games are very rule heavy with lots of different mechanics that you need to learn if you want to play the game on a higher difficulty and it can take a long time to get a good grasp on them all. It is very rewarding though in the long run since you always feel like you are learning something new =)
True, but for someone coming in at this game cold, Kingmaker has much less complexity. Although you can play WotR on Story mode to start getting your feet wet and start learning the system, but some people feel like they need to play the game on a high difficulty level. Which is going to be really offputting considering how high the difficulty spike in WotR is.
Besides, Kingmaker has an awesome story. Although the kingdom management system can be frustrating when you run out of people to send out to deal with problems or a really serious issue crops up and you can't not afford to send your High Priest out to deal with it when he was in the middle of a long Curse research.
For mechanics, both games use pathfinder 1e rules. All free here (they have permission to post):
https://www.aonprd.com/Rules.aspx?Name=Source&Category=None
Pathfinder Core rule book (CRB) is the first book.
The combat system of DA:O is the yardstick. This here is leagues below it. You can only automate basic things.
The game itself has more depth (and more bugs), and is longer - but the combat system is like no comparison. This here is basic. DA:O is how any game should solve it (excluding the level system so You have more slots to tailor what the people should do at which point.)
Edit:
With basic i mean they will only do their standard attacks, and You can assign one action, which they do all over again. Nothing like character 4 should heal character 3 when he´s below 25% health, but use a group heal, when the average health of the party is below 50%. Like DA:O let´s You script the AI of each member. Here You need to do everything manually - and the annoying part are the buffs, while there´s a mod for it, which let´s You automate it (the buffs only) better, while You still need to press a button. It´s no comparison at all if it´s about the base games.
While Kingmaker have somewhat less complexity, it takes a lot less to bridge the gap between the two games than it takes to learn Kingmaker in the first place. So the extra effort is more than worth it.
The complexities of WotR when compared to DA: Origins are three-fold.
1. First is character building, which is vastly more complex and by far the most complex part of pathfinder. You solve this by using one of the pre-built characters and turn on auto-levelling if it's still too much. Doing both would make char-gen roughly equal to DA:O in complexity. There are also tons of online guides that you can follow instead, but beware of the content creator taking a shotcut by making a build that utilises exploits. Those exploits have likely been fixed since the guide was posted and the build therefore crap. If in doubt ask about it on Discord.
2. Second, DA:O provided you with a single short bar of abilities/spells, starting with a couple and building it up to a full bar as the game progresseed. Wrath follows a similar route, but you start with more buttons and some characters can get more than a hundred abilities/spells/items you will bind across many bars. So far more complex in this regard. There are also some expanded complexities in combat itself, but not enough that it's gonna matter if you can weather the rest. If it gets to be too much just take the companions that are of the simple variety and adjust the difficulty to meet your level of game-play.
3. Third is camp-management and army movement/battle. This is a small game in itself reminiscent of the old Heroes series (and many later clones). It's not hard at all but if it becomes too much or simply not enjoyable to you, you can have the game auto-manage it with the click of a button. You will auto-succeed while missing some minor stuff by doing so, but you don't really need those things (dependant on chosen difficulty level).
WotR is actually very accessible despite the complexity me and the others talk about. There are so many options for regulating the difficulty at any point in the game that it's really no problem playing the game no matter what manner of effort you choose to put into it. If it's getting too complex, just ignore what you don't like and turn down the difficulty until it caters to your level of game-play.
NB: some of the comments above advice checking out the pen and paper rules. You should flat out ignore that. First that is the actual PhD route, pnp is far more complex than the crpg, and since it's not neatly bundled up in an easy to understand interface it's a lot harder to learn. Second they are not the same game. Beyond rolling a D20 and some stat-rules being the same everything else is different. Everything you'd learn from PnP is a mistake you'll make in Wrath and have to relearn. There are people here on the forum who went through several play-throughs playing Wrath wrong because they thought it used PnP rules. It doesn't, and the similar terms they use will only confuse you. Use the numerous in-game tutorials, and search the web or ask on Discord if you see something you don't recognise. Just the tip.