Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
" It's a bug. Maybe it got introduced in the latest patch? I noticed and reported it just yesterday when planning my current MC.
Anyway, fighters get normal feats at odd levels and bonus combat feats at even levels. At level 5 they get Weapon Training, which lets them pick a weapon group. At 9, 13 and 17 they can pick an additional weapon group or an Advanced Weapon Training feat.
The bug lets them pick one of those weapon training feats as regular bonus combat feats every even level starting at 5, which is wrong. "
Is the intended effect (as opposed to what is actually happening) supposed to be that you select Advanced Weapon Training, but not Normal Weapon Training, as a FIGHTER bonus feat starting at level 6?