Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
" It's a bug. Maybe it got introduced in the latest patch? I noticed and reported it just yesterday when planning my current MC.
Anyway, fighters get normal feats at odd levels and bonus combat feats at even levels. At level 5 they get Weapon Training, which lets them pick a weapon group. At 9, 13 and 17 they can pick an additional weapon group or an Advanced Weapon Training feat.
The bug lets them pick one of those weapon training feats as regular bonus combat feats every even level starting at 5, which is wrong. "
Is the intended effect (as opposed to what is actually happening) supposed to be that you select Advanced Weapon Training, but not Normal Weapon Training, as a FIGHTER bonus feat starting at level 6?