Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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EvilDonut 2024 年 6 月 4 日 下午 2:00
Going to try a Titan fighter
With two falchions. I am going for the crit machine build i guess
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正在显示第 16 - 30 条,共 32 条留言
Schlumpsha 2024 年 6 月 5 日 上午 4:50 
I see it as most likely that Owlcat will either implement the Titan Mauler and rename it wholesale into Titan Fighter. Or they will do some heavy houseruling to make the Titan Fighter more like the Titan Mauler in mechanics.

RAW Titan Fighter wouldn't work. No oversized weapon for it to use and all.
Mauman 2024 年 6 月 5 日 上午 5:55 
引用自 Ronin Gamer
As basic as it might seem, I really liked the idea of the ranger who's riding a gryphon. I just thought that was a cool concept.
Far as I'm aware, Gryphon rider is not a standard archetype (as in, it's an Owlcat original). I'm curious as to what it will offer, what break points there will be for the class (assuming of course you choose another mount class), and how amazing it's going to be if it's even remotely as good as Ulbrig's shifter class.

If you get the Death from Above ability, I hope it will work with the longspear damage increase.

That would be WILD.
Amormaliar 2024 年 6 月 5 日 上午 6:31 
引用自 Chronocide
You think they are borrowing the Titan Mauler concept to replace the Titan Fighter?
https://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/titan-mauler/

The titan fighter, the one you have linked, is the one I'm hoping for.
As people mentioned, it wouldn't be the same as in TT. It's either adaptation of Titan Mauler for fighter or some combination of Titan Mauler & Titan Fighter. But the main feature of WotR atchetype would be dual-wielding 2-handed weapons (like Barbarian archetype in TT and not over-sized weapons like Fighter one in TT)
*TRF* Viceseer 2024 年 6 月 5 日 上午 6:34 
Looking at the titan fighter the class would need to be tweaked from its original version, not only due to the lack of large weapons. My guess weapon damage will be modified to reflect a size change (perhaps a toggable weapon enlarger ability?)

Also, Unstoppable Momentum does not translate well into the game.

A 'dual-class archertype', combining titan fighter with titan mauler would be working solution.

Adding the use of oversized ranged weapons would also be a nice addition (IE hulking hurler).
Schlumpsha 2024 年 6 月 5 日 上午 7:02 
引用自 Mauman
引用自 Ronin Gamer
As basic as it might seem, I really liked the idea of the ranger who's riding a gryphon. I just thought that was a cool concept.
Far as I'm aware, Gryphon rider is not a standard archetype (as in, it's an Owlcat original). I'm curious as to what it will offer, what break points there will be for the class (assuming of course you choose another mount class), and how amazing it's going to be if it's even remotely as good as Ulbrig's shifter class.

If you get the Death from Above ability, I hope it will work with the longspear damage increase.

That would be WILD.
Sable Company Marine is an official Paizo archetype. You can check it out over at aonprd[www.aonprd.com] and d20pfsrd[www.d20pfsrd.com] under the name of Sky Stalker.

They use hippogriffs, not gryphons.
Mauman 2024 年 6 月 5 日 上午 8:44 
引用自 Schlumpsha
引用自 Mauman
Far as I'm aware, Gryphon rider is not a standard archetype (as in, it's an Owlcat original). I'm curious as to what it will offer, what break points there will be for the class (assuming of course you choose another mount class), and how amazing it's going to be if it's even remotely as good as Ulbrig's shifter class.

If you get the Death from Above ability, I hope it will work with the longspear damage increase.

That would be WILD.
Sable Company Marine is an official Paizo archetype. You can check it out over at aonprd[www.aonprd.com] and d20pfsrd[www.d20pfsrd.com] under the name of Sky Stalker.

They use hippogriffs, not gryphons.
Ah, not familiar with that one. Well, now I know :P
Nyx 2024 年 6 月 5 日 上午 10:06 
引用自 Brother Santodes
i didn't ask why you would use an animal i ask why you >need< it? i still don't see a reason you would need it.

You need it... to be able to move and make full attacks. Or have you not noticed that being on foot is strictly inferior to riding an animal companion in this game?

引用自 Brother Santodes
and about your damage calculation. just no... THF does more the number of attack is irrelevant here.

No its not. Increasing the # of attacks increases the total damage done just as much as increasing the damage per hit. I'd argue more attacks is better than beefier attacks bc more attacks = more chance to crit proc outflank AoO from the rest of the party. Even on higher difficulty levels, procing a single outflank AoO can instantly blow up an opponent. Even the demon lords.

引用自 Brother Santodes
and with twf you can get 9 or even 10 with a dagger.

You're just ignoring the part where TWF with reach weapons lets you make more attacks overall as more enemies will be in your reach. Dagger requires melee range which is incredibly dangerous. Plus if you're using daggers you probably have reduce person instead of enlarge or legendary proportions, both of which increase your range even more.

Having a massive melee range like you get from lunge, reach weapon, and legendary proportions is a big deal on a class that doesn't naturally give an animal companion, as you're more likely to get more attacks. Even with lunge, a dagger build is still a 5 foot step away from the enemies and likely to get focused down, while a TF with the feats and spells I have listed can get a range of 15 or 20 feet, safely outside the range of enemy melee attackers and able to down one opponent then switch to another thats further away. Which you won't get with daggers.
Baron Bob Blitzkrieg 2024 年 6 月 5 日 下午 12:40 
I just hope Bladebound isn't poorly implemented. They'll need to rework the entire AT anyways, so... yeah.
Brother Santodes 2024 年 6 月 5 日 下午 12:52 
引用自 IRL Ho Oh
You need it... to be able to move and make full attacks. Or have you not noticed that being on foot is strictly inferior to riding an animal companion in this game?
no... why would you need that?
you are absolutely fine on foot.

No its not. Increasing the # of attacks increases the total damage done just as much as increasing the damage per hit. I'd argue more attacks is better than beefier attacks bc more attacks = more chance to crit proc outflank AoO from the rest of the party. Even on higher difficulty levels, procing a single outflank AoO can instantly blow up an opponent. Even the demon lords.
nothing survives a THF legend when he can hit the damage is on an entire different level and i'm not going to discuss this because everyone knows that. a legend thf does so much damage it's not even funny you don't need to crit you will kill your target.

because for some reason you have still so little damage you have enough time to place other to do an outflank procc... which is in best case just one more of the same strikes per outflanked char. wow...

You're just ignoring the part where TWF with reach weapons lets you make more attacks overall as more enemies will be in your reach. Dagger requires melee range which is incredibly dangerous. Plus if you're using daggers you probably have reduce person instead of enlarge or legendary proportions, both of which increase your range even more.
why would you need to reduce person because you use a dagger seriously why...
because you can do an dex build you have to do that because it is a dagger?
you can still do 9 with technically every weapon...
Having a massive melee range like you get from lunge, reach weapon, and legendary proportions is a big deal on a class that doesn't naturally give an animal companion, as you're more likely to get more attacks. Even with lunge, a dagger build is still a 5 foot step away from the enemies and likely to get focused down, while a TF with the feats and spells I have listed can get a range of 15 or 20 feet, safely outside the range of enemy melee attackers and able to down one opponent then switch to another thats further away. Which you won't get with daggers.

TF and THF have the same reach i mean what are you even talking about...
you just loose crit damage if you are not using the one and only great axt. for 5 feets of reach. because you need a mount for some reason...
Ronin Gamer 2024 年 6 月 5 日 下午 9:27 
引用自 Mauman
引用自 Ronin Gamer
As basic as it might seem, I really liked the idea of the ranger who's riding a gryphon. I just thought that was a cool concept.
Far as I'm aware, Gryphon rider is not a standard archetype (as in, it's an Owlcat original). I'm curious as to what it will offer, what break points there will be for the class (assuming of course you choose another mount class), and how amazing it's going to be if it's even remotely as good as Ulbrig's shifter class.

If you get the Death from Above ability, I hope it will work with the longspear damage increase.

That would be WILD.
You're thinking about this way harder than I care to do. I just like the ranger on the gryphon. I don't care if it's not the best ******* thing in the game, I just like the concept and think it'd be fun to play.
Mauman 2024 年 6 月 5 日 下午 9:37 
引用自 Ronin Gamer
引用自 Mauman
Far as I'm aware, Gryphon rider is not a standard archetype (as in, it's an Owlcat original). I'm curious as to what it will offer, what break points there will be for the class (assuming of course you choose another mount class), and how amazing it's going to be if it's even remotely as good as Ulbrig's shifter class.

If you get the Death from Above ability, I hope it will work with the longspear damage increase.

That would be WILD.
You're thinking about this way harder than I care to do. I just like the ranger on the gryphon. I don't care if it's not the best ******* thing in the game, I just like the concept and think it'd be fun to play.
Ok.

I like the concept too.

I just happen to be curious about the mechanics as well as someone who's played PF1 for a long time. As a side note - the official stuff that was linked doesn't have a lot. Probably why I never noticed it before :P

i fail to see what's wrong with that.
最后由 Mauman 编辑于; 2024 年 6 月 5 日 下午 9:38
Ronin Gamer 2024 年 6 月 5 日 下午 9:47 
引用自 Mauman
引用自 Ronin Gamer
You're thinking about this way harder than I care to do. I just like the ranger on the gryphon. I don't care if it's not the best ******* thing in the game, I just like the concept and think it'd be fun to play.
Ok.

I like the concept too.

I just happen to be curious about the mechanics as well as someone who's played PF1 for a long time. As a side note - the official stuff that was linked doesn't have a lot. Probably why I never noticed it before :P

i fail to see what's wrong with that.
I didn't say there was anything wrong with it. You're assuming.
Mauman 2024 年 6 月 5 日 下午 11:21 
引用自 Ronin Gamer
引用自 Mauman
Ok.

I like the concept too.

I just happen to be curious about the mechanics as well as someone who's played PF1 for a long time. As a side note - the official stuff that was linked doesn't have a lot. Probably why I never noticed it before :P

i fail to see what's wrong with that.
I didn't say there was anything wrong with it. You're assuming.
It was the phrasing that put me off a bit I suppose.

If that's the case then, cheers :)
EvilDonut 2024 年 6 月 13 日 上午 9:56 
Soooo....what would you think would be a good multiclass for titan fighter? I feel like the 17h level perk (2x STR to damages) is not really worth it to go 17 levels, since at level 9 you already get 1 1/2 STR to damages.
The other levels might as well be slayer and 1 dip in rogue, for sneak damages and studied target, but meh. Maybe 2 levels of paladin for divine grace?
Brother Santodes 2024 年 6 月 13 日 上午 10:02 
20 for the crit multiplayer the class seems totally over tuned.
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发帖日期: 2024 年 6 月 4 日 下午 2:00
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