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Given that pf1e is built on D&D 3e, a good portion of the logic from D&D 5e crosses over into the game. If you know any 3e, then you shouldn't have a problem here. If you don't, it's fairly easy to adjust to the differences between 3e and 5e.
Just start the game on normal or lower if you don't feel confident enough with however everything works. If you got the Treasure of the Midnight Isles DLC, that's a good place to experiment with things with minimum to interrupt it.
tl;dr Just play the game
Look on nexus mods for portrait packs.
With regards for starting build if its a first playthrough and you are more used to D&D I'd stick to the more traditional classes. But you get a Paladin at the start of the game, something to consider. This game rewards specialisation so whatever you go stack it as much as possible,ie wizard enchanter stack dc or barbarian to hit & damage.
As for profile pics there are mods on Nexus that has thousands of pics:
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/trendingalltime/?BH=52
It also is worth looking at feat trees (or using the search function) to see the prerequisites for later feats/abilities.
And as for pictures. Nexusmods has a ton (in addition to a program that lets you convert anything to one).
On story difficulty, it's somewhat hard to fail, but I've still lost ironman mode on story difficulty before.
You can change the difficulty mid-game, so you can always make things harder. But this game, is especially "swingy" in it's difficulty.
The key here is that the game will save where loot is, even when it's in a location like a random encounter that you can't get back to. This information will make your save file really big and often result in loading issues.
Always destroy uncollected loot, unless you have something specific in mind.
PS: this might just be an issue with earlier versions of the game.
Casters have a hard time early on and need weird feats like "point blank"and "precise shot" for any ranged touch attack to not suffer -4 penalty "shooting into combat".
You have very low hit points, so you should quick save a lot. I use 25 quicksave slots.
Finallly BEWARE centipedes and spiders. Posion is bad ass in this game, as it pemanently reduces your attributes! You need specifc means to remove this (e.g lesser restoration).
Set difficulty to Story mode. If you will feel like it is too easy, increase the difficulty step by step.
Play in "Turn-based" mode only. Pathing of characters and many abilities (even boss abilities) are optimized towards Turn-based mode. Looking at your party not being able to enter doorway in "Realtime with pause" mode is very painful and depressing.
Search on Youtube "wotr AB stacking", "wotr AC stacking" - this will give you some grasp on core game mechanic.
Character and party builds are all over Youtube. Game received huge amounts of patches last year, so some things might work differently (or not work at all).
Melee Touch (Touch of Fatigue etc.) work like melee weapon, they need STR to hit.
You can also choose Weapon Focus for both of them.
You will play primarily againts demons from the end of act 1, and demons are immune to Lighting damage, you can pick Mythic ability bypass elemental immunities and resistances but only after final boss fight of act 1 (cca lvl 5). Demons also have Spell Resistance which is like AC for spells, and most Conjuration spells are not affected by Spell Resistance so it is great to use them early on.
First 2 Mythics are Mythic Hero, 3rd Mythic choice is for Mythic path.
You can switch between TB mode and Realt Time with Pause at any time.
A side comment, but it is interesting how BG3, and the new D&D rules I suppose, have eliminated the need, or even the ability, to engage in pre-battle buff cycles.
DnD5e and PF1e are very different games lol. There are some buffs in 5e that last a long time and can greatly benefit the party, i.e. heroes feast and pass without trace, but the existence of concentration as a mechanic makes it hard to stack buffs, while tons of PF1e buffs have a duration of 1 minute per level which is enough time to clear a map at 20th even without greater enduring spells.
With that said I've played a bit of PF1e as a tabletop game, mainly as a healer, and it definitely isn't as viable to stack buffs there than it is in the crpgs. Generally if you sit there and try to stack buffs in front of someone they're gonna get suspicious and may even engage combat before you have a chance to cast it all. Plus it's not like in WotR where you can click three buttons with the bubble buffs mod and get everything out, it takes a lot of time to cast those spells. Plus combat in a ttrpg is always less inevitable than in a crpg, since there's MUCH more options like diplomacy or stealth, so the buffs may not even matter.