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If a game is long because of things that pad it (tons of trash mobs, an overly lengthy crusade mode, and filler) is a problem.
I think Wrath has a mix of both.
You just stumbled upon a puzzle you cannot solve, so google solution and move on.
I'd say the game would feel less exhausting overall, with all dialogue and narrative lines being voiced up. WoTR has MANY lines of text.
Currently playing Pillars 2 and it feels SO good when almost every line is voiced.
AI nowadays can read text with different voices and intonations - sometimes you cannot even tell outright if it's an AI talking. So why not use it? Will it take time and effort? Sure. Will it cost the developer as much as hiring whole voiceover crew? Hardly doubt it.
My thoughts exactly. I never finished Kingmaker because to this day I don't understand what the game wants me to do. WOTR seemed to go down the same route as soon as the crusade kicked in - but at least I grasped the basic idea there. Although it's not bad there's just too much of it. Build - recruit - move around. When I have 500 soldiers the enemy shows up with 1000 demons, when I get to 700 the enemy has 1500 - rince/repeat. The randomnes doesn't help either. Sometimes one enemy troop kills half of my army with one spell or with one teleport/aoe attack. Sometimes I take down armies that should be much stronger than mine in a couple of turns. Not interesting in the long run.
Yeah, I will agree there. I enjoyed it at first because I love HoMM3, but the problem is the map never changes. On subsequent runs, it becomes a time slog even when set to easy.
Also, I hate to say this: if a game needs a mod to remove a significant portion of gameplay, there are some design issues that should have been worked out long ago.
I agree with both. Having voiced dialogue helps a lot. After so many hours (180 ?) I just don't feel like chatting endlessly with every demon I encounter. So I tend to klick everything away as fast as possible. Hadn't though about AI in this context. Finally one application that WOULD make sense to me.
100% agree about PoE 1: great game. And one of the few games where the DLCs were spot on and told an amazing story.
But that completely ignores the fact the game has its share of filler. We have an overabundance of trash mobs, slow overworld travel, an crusade mode that that is a timesink (even on easier modes), Many of the puzzles in this game (especially those involving Nenio) venture into "good luck doing this without a guide" territory. Your point would work if Wrath was all content with no filler.
Through the Ashes and Lord of Nothing are examples of how fast the story progresses when you do not have to dedicate time and resources to things like crusade mode.
While it is nowhere near as bad as KM, Wrath does create its share of padding.