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I clipped that for length but I did read it. I've also done some testing, though I haven't actually played the phantasmal mage yet, but I did make one in Inevitable Excess on core, and kit it out. I also, as a control of sorts, made a similarly built but subtley different illusion build to compare and contrast (gnome phantasmal mage versus elven shadowcaster). This is going to be long, so excuse me if I skip some vital info like the specifics of the builds.
Here are some conclusions.
Gnome Phantasmal Mage:
Pros: The normal flexibility of the arcanist gets even more flexible with shadow conjuration/evocation.
Your CL for your shadow spells will be ridiculous (mage armor that lasts for days if you extend/enduring spell it).
Gnome. Lol.
Cons: CL is useless you're going for an illusion buff build. Which isn't the worst, but a long way from the best.
Your spell DC is mediocre at best.
Gnome. Yuck.
Imma be honest, I don't think arcane exploits are all that useful. Even worse with a phatasmal mage, who loses magical supremacy and potent spells (iirc). And, honestly, how often are you empowering/bolstering/etc an illusion spell?
Mythic Path: I still think it meshes better with lich than azata. The flexibility is yet more flexible. Enemies have high will and fortitude saves but low reflex saves? Hit them with a banshee blast instead of weird or what have you. And, again, if you go the illusion buffer path, CL becomes a factor again. With lich, the empowering/bolstering starts to work with shadow spells in an interesting way with eclipse chill (I imagine. Didn't get to test it.) Combined spell book means getting weird/shades at much lower levels.
With the shadowcaster, I went Azata instead:
Elven Shadowcaster:
Pros: Elf + feats + profane intelligence + buffs/items = High spell DC and high spell penetration easily achievable.
Because the original idea was to do as little aiming as possible, the shadowcaster, despite losing a bunch of free wizard feats, still ends up with plenty to spare.
Not a gnome. :)
Enchantment and Illusion spells for days. You'll can have an entire spellbook devoted to variations of mind fog.
Cons: Oh, as an elven Azata wizard, you have two schools that compliment each other like peanut butter and jelly, enchantment and illusion. You are also cripplingly specialized. Unlike the phantasmal mage, there's less whipping out a banshee blast when you need to hit a different save. I mean you can, but it might not be as effective (but you're an Azata. Does it really matter? Uhg).
Shadow spells don't play as well when metamagic feats don't apply to them.
Not a gnome. :(
Shadow summon is useless by all accounts. I didn't play with it enough to find out. I genuinely think losing the feats is worth profane intelligence even if the shadow summon isn't.
On paper, I think the elven shadowcaster wins. Curious to see how they would actually play verses each other, though. That's where the real answer lies.