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so like instead of a rogue running around dual wielding daggers.... you can end up running around dual wielding glaives for instance...
THAT is pretty powerfull in pathfinder tabletop cause they can use ie a collossal glaive with a reach of 25 feet that does 2d10 damage before any spells casted 2 it... the damage increase is minimal but with vital strike and range that is fairly playable...
without a full rehaul of the gear tavble though... i don't see how that is even playable.
is like hey mate u can play an iajutsu samurai... (error message no katanas in game :P)
Monkey Grip feat from D&D 3.5 rules I'm assuming.
I plan on dual wielding Earth Breakers myself.
But I plan on mixing my Dual Earth Breakers with Rowdy Rogue. Crush all of the things.
...Maybe. I'll have to double check if vital strike works with two weapon fighting.
It doesn't. Vital strike used the attack action and it limits it to one attack. You cannot even combine it with a charge (which requires a full round action) or a cleave (standard action). But, swinging two earthshakers as a full round action on a fighter is certainly going to be powerful. And when you have to move to get within range, Vital Strike on that turn.