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Point blank, precise shot, deadly aim, rapid shot, clustered shots, multishot, hammer the gap, improved precise shot, and then just snap shot for good measure because I wasn't sure what else to give it.
That makes sense, as those feats also work with manticore shifter.
For a build I'd go Legend with Winter Child 20 / Winter Witch 10. The remaining 10 levels can be anything else.
The only annoying thing about it is its hitbox, which keeps growing when the Servant gains size. Eventually the hitbox covers half of the screen or more, so whenever you are trying to loot, open a door or chest, or interact with something you may end up just clicking and selecting the Servant instead. Wish they would fix the hitbox size.
While I do appreciate the help, Legend only becomes available in the last what, 5%-10% of the game? It is somewhat strange to see people suggest that as a "build", given you're pretty much just going on a Last Hurrah Rampage at that point and mow down the last few enemies, rather than actually struggling. Like, Act 1 is challenging to get through even on Core, while past Mythic 8 it was a breeze on Unfair.
Also - this is for a merc, not the main, so no Legend levels to begin with.
Yeah, that is strange. Especially since the class even states that it doesn't actually grow bigger.
There also seems to be a bug with Rapid Shot. The Elemental gets an additional attack, whether Rapid Fire is turned on or not. No clue why or how, it just happens. Manyshot has no such effect. Played around with Toybox a bit and gave a dozen levels to the merc to test it out.
Boon Companion works though and the blizzard ability does seem to be rather good, given it's a reflex check AoE every turn.
I'm guessing the Elemental then just grabs mostly defensive Feats and tries to be as obnoxious as possible, in the center of the enemy group.
I admit, I found it extremely weak offensively the one time I played with the class.
I think the idea is actually its Blizzard Form. It creats a large area that is very benificial to you and detrimental to opponents. And if needed for offense, I'd probably use polymorph on it instead, if it works on elementals. That's what I did with my Smilodon on the first playthrough - polymorph into a Wyvern, shred everything.
It's a solid idea and It was a long time ago that I used it but I don't remember the elemental ever getting a decent strength (at least not compared to normal animal companions). So the bonus strength from polymorph might not make up the difference. You could try to go the small cat route and build for weapon finesse but as best as I remember the small cat gets to apply dex to damage eventually (or am I just remembering the tabletop rules?). But at least with polymorph you could give the elemental a amulet of fists to benefit it's attack, which I don't remember working with the blizzard elemetal since it's attacks were ranged.
It's not the strength bonus, it's the 8 or so attacks they get and the HP boost. It's been a while, but Wyvern get wing, bite, claws and tail, while staying much smaller than Dragons, making them better in actual combat, no matter how badass Dragon-transforms look.