Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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High INT with Inquisitor/slayer ?
I'd like to have a High INT Inq./slayer but I dont want to just waste points into INT if its pointless.
I do want the High INT for roleplay etc and that has some value. If this is Not totally a waste how many points into INT is feasible 16 ? 18 ? ?

Thank you for your thoughts and experience.
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Showing 1-7 of 7 comments
TaKo May 23, 2024 @ 3:56pm 
16-18 starting int should only be used for dedicated int casters and the like, unless you're modding your game for bigger point buy you would be making an incredibly unoptmized character if building an inquisitor or slayer this way

you can get away with getting you int to 11 or 12 but going higher means losing points that should be going elsewhere
Last edited by TaKo; May 23, 2024 @ 3:58pm
thanks Mate. ill go with 12
mk11 May 23, 2024 @ 11:41pm 
The slayer's capstone talent uses Int in its DC calculation (it isn't that good an ability but for RP). Intelligence 13 is needed for some feats but the Slayer's talents may allow you to bypass that.

Int 12 gives 1/2 skill point per level which is more or less useless. Int 14 is perfectly reasonable giving only a minor reduction in other abilities, it is not as though the Slayer has heavy attribute demands.
14 it is ; do i hear 15... thans
ayrtep May 24, 2024 @ 2:35am 
Duellist and Student of War are fighters that work well with high int.

0.25 skill points per level per int can be useful depending on your build. Also there is the possibility of using the UMD trickster greater trick.
Wittand25 May 24, 2024 @ 8:35am 
Wait for the next DLC.

It will add an Int-Based Inquisitor.

Unless Owlcat changes a lot the Inquisitor — Living Grimoire should use intelligence as casting stat.
Last edited by Wittand25; May 24, 2024 @ 8:37am
jonnin May 24, 2024 @ 4:27pm 
an inquisitor does benefit as they have every skill in the game. That is not too useful but one way to pick your int is to pick a reasonable number of skills and adjust your int so that you can put points into those. A human gets an extra skill point, and if not human, some of the better races can get at least a 19/16/16 breakdown of stats or I think 3 14s so a 14 or 16 int won't kill you as a dex based slayer. Dex slayer takes a while to get dex to damage on your weapon -- but humans have an extra feat, or you can multi-class 3 levels of most rogues to get dex damage on one weapon type -- if you went knife master, your later slayer sneaks would keep your d8 .. sorry, just shotgunning some rando ideas. Inquisitors... depends on the type... monster guy can't multiclass or his monsters become useless quickly.

From here it would help if you picked the class & subtype and asked again if you need more ideas

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for stats: you can have 4 16s on some races or 2 16s and 3 14s. The second option is about useless for most things but 4 16s could do a weird mix of frontloaded classes and be interesting.
Last edited by jonnin; May 24, 2024 @ 4:34pm
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Date Posted: May 23, 2024 @ 3:27pm
Posts: 7