Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though I must say some of WotR's mythic paths I am not a fan of. At all. Trickster in particular would have made more sense to be traded with a proper Protean path, if only for consistency sake with other creature type themed paths. And Legend I'd gladly throw out of the window in favor for a neutral nature themed one, fit for Druids and Shamans. Like a hypothetical Green Man[pathfinderwiki.com] mythic path where we become a sentient plant being with divine powers. But alas... gatekeeping the nature theme to a CG path of hippies was a mistake.
I do agree, having now read the AP(I have no group to play with), I think the Paths they gave here have a lot more flavor to them, and thanks to the Single Player nature of a video game, they get to tell their own stories within the story of the Fifth Crusade, allowing you to see how far outside the norm your power reaches.
I will also say, I do kind of think Trickster could have used a patron creature, as they seem the most random with just being...a Red Mage(8-Bit Theater) type, who sees the world as a game. That's fun and all, but it does make them the outlier in terms of framing.
I will however disagree about Legend. The Legend path isn't about Mythic Power, it's about the rejection OF Mythic Power, and the Triumph of a mortal woman over the things that decide to turn our world into their playground. It's also about getting back at your parent and telling them the Mythic Paths were just a phase, as well as showing off ALL the paths in a way, as Drezen becomes a clubhouse for every advisor you could have had on the other routes(With an odd focus on Azata as Aivu becomes the spokesperson for most of it).
The ironic cherry on top is that this supposedly neutral path is anything but. You can be as good or evil, chaotic or lawful as you want on that one. Then comes the mythic portraits in full plate armor. Good for heroic, crusading knights. But not much else. But maybe that's just my utter disappointment in the path as a whole speaking. *grumbles*