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kitsune is stronger.... they get a racial to +1 to enchantment spells..... along with the Quarterstaff of Coercion that gives a +1 to spells with will saves from the Act 1 Library.... and with both spell focus enchantment and fey bloodline....
by time you reach Act 2 and actually get best jokes.... your sitting at +6 with all those combined... +2 from fey, +2 from spell focus combo + 1 from staff +1 from kitsune....
and with a seeker sorcerer you get 3 more feats than usual sorcerer.... so you could even stack some spell pen early for extra boost.... +4 spell pen feats... +2 from holy symbol... +2 from robes from woljiff in Act 2.... looking at +8 to spell pen starting Act 2...
Wizards can specialize just as much as Sorcerers can. All of those things you described, a Wizard can do. With MM, Scrolls, Loremaster, Abundant Casting, and the fact that you have potentially FIVE other party members that can split spellcasting with you, casters have maximum flexibility in this game. Why can't Wizards have Snowball, Scorching Ray, and Hellfire Ray for single target damage? That is a personal limitation you are placing on them.
And typically in the very few fights you are debuffed (maybe 2 or 3?), Wiz nor Sorc would spend time reapplying buffs to the whole party. There is a reason people complain about buffing in this game.
I like to reapply buffs.... lol
but not sure what your talking about.... I mean im not saying wizards are weak or anything... I made the comment of them being like apples and oranges.... both fruits but cant really swap them out as ingredients for recipes....
im saying in terms of endurance sorcerer wins out.... a wizard is limited by the amount of spells they can prep.... just cause they have access to all their spells to prep with.... doesnt mean they always have a means to cast what they know at anytime... you have to memorize x of this and that.... there is always a sacrifice wizards have to take when making out their spell selection....
with sorcerers you dont lose out on anything.... what you know is what you can cast as long as you have the means to cast.... learning something like haste with heighten and you can "slot" it into your spellbook for levels 3-9.... allowing you to have the OPTION to cast it .... but not forced to stick with it like a wizard..... things like hideous laughter can be heightened at the same time to give you more options for higher level spells....
but thats the difference... wizards have to prep and are more of the "tactician" type of arcane caster.... sorcerers are spontaneous... meant to be a more "reactive" type of caster....
I guess instead of remembering the same spell wizards kind of are supposed to have like one of a different kind of spell at a time. So I think I have been playing my wizards kind of like a sorceror but except I like the movement for the metamagic. It would be useful in a campaign but especially after playing through it multiple times you know all of the enemies. You know what is coming. I don't know if that is a point in favor of the wizard or the sorceror though.
EDIT: if you just get the mythic ability to cause your buffs to last 24 you don't need to reapply. But that is two mythic levels.
Your last point is what I'm talking about. People that say Wizards are "meant" to play like X, and Sorcerers are "meant" to play like Y and can't accept anything different, even in a game like Wrath where casters have maximum flexibility to play how they want. When you were talking about ST damage earlier, MJKorz had posted a Wizard ray caster build that was very strong. He didn't need loads of prep. He was a blaster. He had loads of True Strikes, Scorching Rays, Hellfire Rays, etc.
A Wizard can heighten Haste, too. They have the option to cast it at multiple levels, too? Or they can use Scrolls. Or they can offload that responsibility to a Skald? Both have tradeoffs. Just like Wizard may not have memorized something, Sorc may not have it on their list, period.
so that's +7 from charisma (with the +2 headband in defender's fart), +2 from fey. +2 from spell focus. +1 from the staff.
And seeker misses out on stuff. 3rd and 15th bloodline powers. Though. mmmm... Honestly the fey bloodline pwoers at 3 and 15 aren't that great... Hmmm... might be doable tbh. I'll have to experiment after the Superb Owl.
I know they can both achieve similar goals.... I meant that when it comes down to it the "flavor" is unique.... like...
lets say level 3 spells for instance...
I typically learn.... lightning bolt, haste, resist energy communal, and battering blast.....
as a sorcerer im stuck with those and only those.... nenio who I party with as well can use any 3rd level spell slot they wish to slot for...
but Nenio has abjuration as an opposition school.... meaning my sorcerer who doesnt have opposition schools can make it easier to apply resist energy communal.... so having both Nenio and my sorcerer learn enduring and greater enduring... I can make it so my sorcerer is the one that can use resist energy communal.... which as a sorcerer I could apply it right before 9 hour rest and have 15 hours left..... and after ive cleared everything.... thanks to heighten metamagic I could reapply it before traveling again at higher spell slots I didnt use up.... I like to run around with resist energy to ALL of them at once....
and spells like haste.... I dont have to "prep" my spells.... but applying metamagic to them it in a way "preps" them into higher level spell slots.... I could cast haste as a 3rd level spell... or slot it with metamagics to be able to cast it as higher level spells.... as long as I have spell slots level 3 or higher I will always be able to cast haste whenever I want to...
so that means even though I have lightning bolt, haste, resist energy communal, and battering blast as my 3rd level spells.... what I really have for 3rd level spells.... looks like...
magic missile bolstered, heightened...
burning hand selective, bolstered...
grease selective, heightened...
entangle selective, heightened...
snowball bolstered, heightened...
hideous laughter heightened...
scorching ray bolstered...
glitterdust selective...
web selective...
invisibility heightened...
mirror image heightened...
(I learn empower metamagic later on... this is just what I slot in as soon as I can)
there are other spells I have that I dont bother using heighten with.... like shield and expeditious retreat.... 24 hour duration and low level spells like that dont really need to worry about reapplying them lol.... and some other bloodline spells that I dont really use much... and also not even counting gear that gives spells like red salamander....
but instead of just looking at it as learning only 4 spells.... with metamagics im expanding my 3rd level slots with way more spells.... able to use any combination of them... which I do use them.... these are always "prepped" for me to "react" with....
actually with seeker you lose out on 3rd and 15th level bloodline powers for the bloodline you start with.... if you pick another bloodline with second bloodline mythic ability you keep the 3rd and 15th bloodline powers for that one...
so fey bloodline you lose out on woodland stride and the +2 to spell resistance checks at 3rd and 15th levels....
but with something like say dragonic bloodline added you'd keep the dragon resistances and get wings at 15th level...
with second bloodline... yes
the penalty seeker gets only affects the base bloodline you have when you pick seeker class...
its same as crossblooded too.... like the normal crossblooded you pick 2 bloodlines but only get spells from the second one.... but if you get second bloodline mythic feat for a 3rd bloodline you gain the full benefits of that bloodline you pick...
In the main campaign i always only go 19 in the main stat, because 5 points to get (while the exception there was my main crusader cleric, who started with 19 strength, instead of 19 wisdom)
I always wanted to learn why people favor sorceror over wizard.