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Just not worth the needed manpower and monetary resources involved to accomplish this task. Especially since WotR likely won't see any content updates beyond the 6th DLC (outside of bug fixes).
Unfortunately we don't have any resources (budget and time) to make the coop mode in the game possible.
At least, after Rogue Trader, now that Owlcat has the know how for coop, let's hope that future owlcat projects will also have it.
Modern game industry sorely lacks good story/music/mechanics trio, they should keep spending main resources on it, everything else is just bells and whistles.
The older I get, the more aware I am of how important proper budgeting is. Also, having too wide a scope will hurt a game more than it helps, because instead of let's say 5 well developed, well designed features, you might get 20 very shallow ones.
You see this problem a lot with a lot of "AAA" games where they just make games based on a checklist of features and the whole thing feels very shallow. It's much better to make a more focused, higher quality experience.
1. Allowing inputs from 2 controllers/players for out if battle commands
And
2. During battle assigning each player the control of half the characters.
That's an easy kind of coop that I would appreciate a lot and I think many others too. And I think it could be implemented easily.
Not having each player create his character and use it separately like in divinity original sin.
Of course role playing is about that but this mode I describe would allow people to simply share the game with their friends and enjoy together.
Wdyt.
I think you're not thinking.
And unless you have wide experience in coding games, you do not have a valid opinion as to "how hard' it is to code features - especially retroactively. I am neither an architect nor a contractor - my opinion on how easy it is to build or remodel a house has no bearing on reality and is worth beans.
As a former programmer myself. No it's not as easy as you say. It depends a lot on what the backend systems/engine is like. Trying to add coop to something that was originally designed as singleplayer would in most cases involve a significant amount of work.
It's like building a 2 story house and then after it's done you ask for it to be turned into a 5 story house. Sure it can be done, but it will take time and be quite expensive. The structural elements of a 2 story house was designed to bear the load for 2 stories, not 5.
Why, people can have their opinions and wishes :)
When we are talking about new games, the segment of players interested in co-op is actually significant. A very rough estimate for our genre would be ~5-15% of the potential audience, which is a visible increase in sales of the game.
For older games however, it is more complicated. Wrath wasn't build with multiplayer in mind, and overhauling it in such a major way so long after release would require a huge investment of resources, which will not really pay off at this point.
Let's hope we have some creative modders one day or something?
It isnt that hard to create a simi coop.
Just stream your game in discord to your friends and carry out the orders of there characters.
Instead of them pressing the buttions you do.