Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Thranduil Jan 9, 2024 @ 11:55pm
Coop
Given that Rogue Trader (I have only played the first act so far) has included coop, and has been done quite well IMO, might we see it here? I have always wanted to be able to do the rogue like islands mode with a buddy or two.
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Showing 1-15 of 16 comments
mk11 Jan 10, 2024 @ 12:34am 
Doubt it is easy to retrofit to a game but I can see the appeal.
Schlumpsha Jan 10, 2024 @ 12:51am 
Not happening. The code base for allowing coop is simply not present in WotR. It's not about simply transplanting existing features between games. But recreating similar things totally from scratch. There likely wouldn't be any similarities under the hood.

Just not worth the needed manpower and monetary resources involved to accomplish this task. Especially since WotR likely won't see any content updates beyond the 6th DLC (outside of bug fixes).
Necessary  [developer] Jan 10, 2024 @ 1:00am 
Originally posted by Schlumpsha:
Not happening. The code base for allowing coop is simply not present in WotR. It's not about simply transplanting existing features between games. But recreating similar things totally from scratch. There likely wouldn't be any similarities under the hood.

Just not worth the needed manpower and monetary resources involved to accomplish this task. Especially since WotR likely won't see any content updates beyond the 6th DLC (outside of bug fixes).
Yes, everything is right.
Unfortunately we don't have any resources (budget and time) to make the coop mode in the game possible.
Finrod Jan 10, 2024 @ 1:20am 
WotR should have the coop planned since the beginning.

At least, after Rogue Trader, now that Owlcat has the know how for coop, let's hope that future owlcat projects will also have it.
Thranduil Jan 10, 2024 @ 1:23am 
Agreed Finrod. Hopefully Rogue Trader gets a rogue like mode in the same vein as the Pathfinder games then.
Swordman_Red Jan 10, 2024 @ 3:49am 
Originally posted by Necessary:
Originally posted by Schlumpsha:
Not happening. The code base for allowing coop is simply not present in WotR. It's not about simply transplanting existing features between games. But recreating similar things totally from scratch. There likely wouldn't be any similarities under the hood.

Just not worth the needed manpower and monetary resources involved to accomplish this task. Especially since WotR likely won't see any content updates beyond the 6th DLC (outside of bug fixes).
Yes, everything is right.
Unfortunately we don't have any resources (budget and time) to make the coop mode in the game possible.
I hope Owlcats will not listen to such opinions , as two above me.
Modern game industry sorely lacks good story/music/mechanics trio, they should keep spending main resources on it, everything else is just bells and whistles.
.O. Jan 10, 2024 @ 6:29am 
I think coop is ok where it makes sense both thematically for the game and financially.

The older I get, the more aware I am of how important proper budgeting is. Also, having too wide a scope will hurt a game more than it helps, because instead of let's say 5 well developed, well designed features, you might get 20 very shallow ones.

You see this problem a lot with a lot of "AAA" games where they just make games based on a checklist of features and the whole thing feels very shallow. It's much better to make a more focused, higher quality experience.
jayel83 Jan 30, 2024 @ 4:32am 
I think you can have an easy coop mode here. I don't know what people envision by coop generally. But I think a simple and very welcome form of coop would be easy to implement;

1. Allowing inputs from 2 controllers/players for out if battle commands

And

2. During battle assigning each player the control of half the characters.

That's an easy kind of coop that I would appreciate a lot and I think many others too. And I think it could be implemented easily.

Not having each player create his character and use it separately like in divinity original sin.

Of course role playing is about that but this mode I describe would allow people to simply share the game with their friends and enjoy together.

Wdyt.
Last edited by jayel83; Jan 30, 2024 @ 4:34am
Enju Jan 30, 2024 @ 5:51am 
Originally posted by Jay-El:
I think you can have an easy coop mode here. I don't know what people envision by coop generally. But I think a simple and very welcome form of coop would be easy to implement;

1. Allowing inputs from 2 controllers/players for out if battle commands

And

2. During battle assigning each player the control of half the characters.

That's an easy kind of coop that I would appreciate a lot and I think many others too. And I think it could be implemented easily.

Not having each player create his character and use it separately like in divinity original sin.

Of course role playing is about that but this mode I describe would allow people to simply share the game with their friends and enjoy together.

Wdyt.
You're asking them to take actual years of dev time for something that is on something with zero multiplayer, let alone have any way to connect to another player. On a completely dead marketbase for it. It's never happening. Ever.

I think you're not thinking.
Last edited by Enju; Jan 30, 2024 @ 5:57am
anfindel13 Jan 30, 2024 @ 11:27am 
I don't know why people think every game MUST have a coop mode. Single player CRPG's have a place in the world - personally I don't see stories where the player is "the hero" as lending themselves properly to coop, where EVERYONE wants to be "the hero". Not every developer has the resources to invest in making a BG3 - and not every gamer wants to play a BG3. Additionally, dding things like coop increase development time and costs, and translate to higher purchase costs.

And unless you have wide experience in coding games, you do not have a valid opinion as to "how hard' it is to code features - especially retroactively. I am neither an architect nor a contractor - my opinion on how easy it is to build or remodel a house has no bearing on reality and is worth beans.
jayel83 Feb 5, 2024 @ 9:09pm 
Lol
.O. Feb 6, 2024 @ 9:49am 
Originally posted by Jay-El:
I think you can have an easy coop mode here. I don't know what people envision by coop generally. But I think a simple and very welcome form of coop would be easy to implement;

1. Allowing inputs from 2 controllers/players for out if battle commands

And

2. During battle assigning each player the control of half the characters.

That's an easy kind of coop that I would appreciate a lot and I think many others too. And I think it could be implemented easily.

Not having each player create his character and use it separately like in divinity original sin.

Of course role playing is about that but this mode I describe would allow people to simply share the game with their friends and enjoy together.

Wdyt.

As a former programmer myself. No it's not as easy as you say. It depends a lot on what the backend systems/engine is like. Trying to add coop to something that was originally designed as singleplayer would in most cases involve a significant amount of work.

It's like building a 2 story house and then after it's done you ask for it to be turned into a 5 story house. Sure it can be done, but it will take time and be quite expensive. The structural elements of a 2 story house was designed to bear the load for 2 stories, not 5.
Last edited by .O.; Feb 6, 2024 @ 9:50am
Starrok  [developer] Feb 7, 2024 @ 3:52am 
Originally posted by John Doe:
Coop is a huge waste time, replacing meaningful content with fluff, that only pleases a few vocal players for a month before they quit forever, probably not even finishing the game.
I play quite a few indie games, and even some of the devs regret adding multiplayer content, considering all the effort and money involved, not to mention the cost of keeping the sever up.
Especially considering the scope of this game, they have to cut half of the mythic path in order to implement multiplayer.
Posts like this is nothing short of dev abuse.

Why, people can have their opinions and wishes :)

When we are talking about new games, the segment of players interested in co-op is actually significant. A very rough estimate for our genre would be ~5-15% of the potential audience, which is a visible increase in sales of the game.

For older games however, it is more complicated. Wrath wasn't build with multiplayer in mind, and overhauling it in such a major way so long after release would require a huge investment of resources, which will not really pay off at this point.

Let's hope we have some creative modders one day or something?
While coop would be nice.
It isnt that hard to create a simi coop.
Just stream your game in discord to your friends and carry out the orders of there characters.
Instead of them pressing the buttions you do.
Zuloph Feb 7, 2024 @ 11:55am 
Me and friends have played the game co op in the past quite easily using a program called Parsec. I would host the sessions and it would give them mouse/keyboard control limited to the game only. Co op made easy, no need to make it official. Worked good enough for us.
Last edited by Zuloph; Feb 7, 2024 @ 11:56am
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Date Posted: Jan 9, 2024 @ 11:55pm
Posts: 16