Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Are diseases bugged?
I have just restarted the game, and everyone in my party may contract a disease during battles from time to time.
For some reason, after resting for several days, these diseases do no damage to my attributes at all. Never have I seen a roll against attribute damage! However, the rolls against curing the disease are still there.

Please fix the onsets and implement diseases correctly back into the game. If needed, I shall send my saved game file (the difficulty is hard) with the reproducible bug.
Last edited by lunaticasylum; Dec 10, 2023 @ 3:10am
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Showing 1-15 of 21 comments
lunaticasylum Dec 17, 2023 @ 12:14pm 
Is anyone having the same problem?
lunaticasylum Dec 17, 2023 @ 12:18pm 
I have looked through all of the options. There is nothing that could bug the diseases for me. They still do not process or affect my characters in any way. Can someone else confirm this?
smellibear Dec 17, 2023 @ 3:37pm 
Have you tried treating the diseases?
Merilirem Dec 6, 2024 @ 11:45pm 
You ever find a solution to this? I have had this problem on the GOG version I bought for over a year now and you are the first other person I have seen bring it up. Was thinking maybe buying the steam version would fix it but it sounds like there would be no point if you have this issue.
lunaticasylum Dec 7, 2024 @ 12:53am 
Meilirem, no, they are still ineffective during the first act (they do nothing and no rolls are shown except on the world map, but they do nothing too). I restarted the game numerous times to reproduce the bug without any problems. I wonder why no one is paying attention to this. I remember diseases working in Act I during the release though.
Merilirem Dec 7, 2024 @ 12:57am 
Originally posted by lunaticasylum:
Meilirem, no, they are still ineffective during the first act (they do nothing and no rolls are shown except on the world map, but they do nothing too). I restarted the game numerous times to reproduce the bug without any problems. I wonder why no one is paying attention to this. I remember diseases working in Act I during the release though.
No one else seems to notice it. You say First act though, so do they work later or have you simply not played past act 1 in awhile?

Personally disease checks only work on the 3rd day without sleeping. They just kick in close to the 72 hour mark. Sleeping however resets this. If you do not sleep the diseases work until you do again. Its as if they are being suppressed by sleep for 2-3 days. Like when you suppress them with a spell.
lunaticasylum Dec 7, 2024 @ 1:04am 
I am in Act I, III, IV and V, and diseases never work in Act I. They become less frequent closer to Act III, and it is harder to tell if they work all of the time or not. However, the fact that they do start to work later in the game, at least sometimes, is true.
lunaticasylum Dec 7, 2024 @ 1:05am 
This feels as if my hard difficulty, to which I am accustomed, is altered as casual.
Merilirem Dec 7, 2024 @ 1:15am 
Originally posted by lunaticasylum:
This feels as if my hard difficulty, to which I am accustomed, is altered as casual.
I too play on hard, but I haven't been able to get it working on the other difficulties either. Hearing the diseases worked for you on later parts of the game is helpful though. I eventually gave up on playing and only did testing in act one for a decent amount of time.

All in all without diseases the game changes drastically. They are so pivotal, especially early on. Without them the game just feels lacking. Best I've done is make a no disease build that plays in a way to always be capable of healing diseases. That way I could act like they did work but I healed them before they got me or ignore them by being a solo Dhampir. Still I couldn't reproduce the effect of them working when I failed to cure myself.

Things in this game break and get fixed but this issue has been broken for me for too long. I went and played BG3 and came back and it was still broken after all. If you ever figure it out feel free to say so.
Razer Dec 7, 2024 @ 1:27am 
I think you're the first person her that I see enjoying the diseases. Most of us just hate the darn things with a vengeance. I wouldn't miss them when they're gone at all.
Merilirem Dec 7, 2024 @ 1:42am 
Originally posted by Razer:
I think you're the first person her that I see enjoying the diseases. Most of us just hate the darn things with a vengeance. I wouldn't miss them when they're gone at all.
They are a layer of difficulty that fleshes out the game. Its like if you removed exhaustion or corruption. It just weakens the experience. Finding cures and sometimes dying to them is all part of the game. Along with running out of gold for revives.

Without things to push you into playing well, you may as well just be a tourist and lower the difficulty all the way down so even death doesn't matter. Like you can adjust the setting to stop death. Doesn't make the game more fun though.
Razer Dec 7, 2024 @ 1:47am 
Originally posted by Merilirem:
Originally posted by Razer:
I think you're the first person her that I see enjoying the diseases. Most of us just hate the darn things with a vengeance. I wouldn't miss them when they're gone at all.
They are a layer of difficulty that fleshes out the game. Its like if you removed exhaustion or corruption. It just weakens the experience. Finding cures and sometimes dying to them is all part of the game. Along with running out of gold for revives.

Without things to push you into playing well, you may as well just be a tourist and lower the difficulty all the way down so even death doesn't matter. Like you can adjust the setting to stop death. Doesn't make the game more fun though.
I make a difference between tedium and difficulty. To each their own. I bet you're one of the few people that actually enjoyed through the ashes. And that's cool. I personally would like difficulty to come in different forms. Like where your skill makes a difference. A disease is not related to skill so not actually anything to do with difficulty. Just makes the game annoying.
Merilirem Dec 7, 2024 @ 1:59am 
Originally posted by Razer:
Originally posted by Merilirem:
They are a layer of difficulty that fleshes out the game. Its like if you removed exhaustion or corruption. It just weakens the experience. Finding cures and sometimes dying to them is all part of the game. Along with running out of gold for revives.

Without things to push you into playing well, you may as well just be a tourist and lower the difficulty all the way down so even death doesn't matter. Like you can adjust the setting to stop death. Doesn't make the game more fun though.
I make a difference between tedium and difficulty. To each their own. I bet you're one of the few people that actually enjoyed through the ashes. And that's cool. I personally would like difficulty to come in different forms. Like where your skill makes a difference. A disease is not related to skill so not actually anything to do with difficulty. Just makes the game annoying.
Diseases affect resource management and builds. Being able to handle them or the attribute damage they cause does impact your gameplay. Some of my best moments were when I had to choose between healing up and trying to push through another fight. This is obviously a big thing in act 1 especially.

Your stats effect the battles. If you go into every battle with full resources its so much easier than going in and having to make do with less spells or hit points or whatever. Diseases are a part of that. Curing them can take resources and they can lower your stats to make combat difficult or bring you into range of death via stat damage from things like poisons.

Diseases are NOT tedium because Tedious things don't matter and are just things you do because obviously you do. Diseases do not have to be cured. You can choose to leave it another day to use those spells other ways.

Tell me, what part of diseases is tedious? Do you just consider them a must cure and any resources spent on curing to be negligible or mandatory? Have you never played without being able to cure diseases except by passing checks and using unlikely to work or expensive skills? You know its possible to not have Ember or Daeran in your party right?
mbradtke Dec 7, 2024 @ 12:19pm 
I agree, diseases should work... but they dont, you are also not alone with this, many people have noticed this, send a bug report in game alt+b i think, and lets hope they take a look, one of their patches bugged diseases, they dont proc anymore, at last some of em, i also noticed this in act I

about difficulty, you can not relay on skill for difficulty alone, also i dont think pathfinder is a game where "skill" does matter a lot... it is more about ressources and knowledge, and diseases are just one part, what can make a session difficult, just one part of it... there are many, quite often it the tedious stuff that makes the game difficult, because you have to deal with it and you can not ignore it

also what was/is wrong with through the ashes? it is a good dlc to try different builds and i like it but i like the main campaign as well ( :
Last edited by mbradtke; Dec 7, 2024 @ 12:22pm
Merilirem Dec 7, 2024 @ 6:59pm 
Good to know this is a shared problem at least. Hopefully they fix it soon like they did others that lasted years before being fixed.

Through the ashes is also a lot of fun. No idea what this person is talking about.
Last edited by Merilirem; Dec 7, 2024 @ 7:00pm
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Date Posted: Dec 10, 2023 @ 3:08am
Posts: 21