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Zgłoś problem z tłumaczeniem
On a fluff level, divine spells are spells granted via a higher power who is channeling the spell through the divine caster, rather than the divine caster being the caster and using their own power. It's not about what they cast, it's about how they are cast.
The main mechanical difference is that Divine or Arcane covers how arcane spell failure applies to them. That's the difference between the spell types. You read your heavy armor, see that spell failure, it being "arcane spell failure" is because that value only applies to arcane casters.
If a cleric casts a traditionally arcane spell, it's a divine spell because the caster is a divine caster. The domains grant access to non-divine spells, as does the Lore Master prestige class, if looking to explore this one.
On a mechanical level, the divine spell list assumes that the wielder has higher BAB and wears armor, while the arcane one assumes terrible BAB and armorless - that's why arcane has Shield & Mage Armor, while cleric has Shield of Faith (adding a deflection bonus rather than a shield or armor bonus).
Spell like abilities don't have verbal, somatic, focus, or material components, they don't work in anti-magic fields, and they have to roll vs SR if it applies.
The default DC is 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.
And it's natural in the way it's neither arcane nor divine. It's innate and infinite. Like the manticore throw spikes.
And there are regular spells that specifically ignore SR, too. Typically, spells that deal only physical damage ignore SR.
For example, the spell "Tsunami" which deals bludgeon damage is not affected by SR either.
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Tsunami
But it's still a spell.
Spell like imply the spell exist. Kineticist spell don't exist elsewhere. The tiefling spell like ability are pre-existing spells other can cast.
Neither a mage nor a divine caster can replicate a kineticist blast.
Blast aren't affected by arcane failure, nor need a deity to cast, nor a specific lineage. They are natural in a way that the kineticist can just throw blast naturally. It's part of their very being.
Another situation, kineticist blasts aren't affected by spell "buffs" like azata zippy magic. It used to be, but was nerfed.
Some behave like a touch spell, others like a martial attack. They are unique in their kind.
Anything else is a conversation for the hardcore Pathfinders.
It still has the same exceptions and wording. They've just simplified it for this game because, as far as I know, this game has no anti-magic fields.
If you want to read more about it, here:
https://www.aonprd.com/UMR.aspx?ItemName=Spell-Like%20Abilities
Kineticist also play poorly with nearly all mythic. Except for pros at the game that know about demon+deadly earth.
If the OP want to go into fireball spam wizard (IE blaster), then I'll suggest arcane trickster. It's fairly simple and rewarding enough. The only difficulty is to be sure you meet the pre-requisite.
IMO :
-BFT : best buffer
-Arcane Trickster simple out of the box blaster
-Shadowcaster if you have DLC for illusion. Otehrwise a lot of option works, like exploiter wizard or some variety of sorcerer
-Magic deciever if you want an "I win button" after a few level
-Sylvan sorcerer for strong mage with a pet you can mount
-ecclesitheurge for divine magic. Although it can't benefit as much than other divine caster for cold (no armor)
-oracle (base, dual cursed, seeker) is also a good choice for divine magic
Do note those are not always "the absolute best" as it's a little more complex than that, but all of those are quite good and workable without much struggle.
Then you may want to consider your mythic. An arcane caster will not perform as well as divine one if you play angel, meanwhile arcane will play better with lich. And if you go devil, a ray caster will get the most out of it.