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On my first playthrough I just barely made it through the game mostly playing on normal, but it required so many buffs to be cast that it soured my experience.
And I was looking to play without any build help this time around, just me reading through the options and figuring out something that'll work.
They are making cool games. But a simple tweak here would make their games shine even more. And that tweak goes something like this: "Quality over quantity." Not sure whether a critical mass would complain that their games then wouldn't take 150 hours to 100%, but half of it.
Same with mage armor, it gives +4 to AC. They block normal attacks just fine. Just becasue the the AC works on touch attacks from ghosts doesn't mean it doesn't work against a regular sword.
And no banish doesn't work on mage armor. This is not how conjuration works. Banish works on conjuration (summoning) spells, mage armor is a conjuration (creation) spell, that's not the same thing. You need dispel magic to remove mage armor.
And just because bless counters bane doesn't you have to save your bless spells until someone casts bane... If you can get a +1 to attacks for the group, get it, even in pnp people use it like that, especially if there are no enemy clerics.
While it's accentuated in wotr because it's a video game AND a mythic campaign (you'll get some level of ridiculous overbuffing in a PF1e mythic campaign even on pnp), pathfinder has always been keen on using layers of buffs, even on pnp.
They even kept it as a core part of PF2e (you can stack buffs in pf2e, but you need actions to sustain some parts of the buffs, so you can have the full power of every buff if you have a lot of them) when D&D5E dropped it with the maintain mechanic.
Also pick enduring spells and greater enduring spells - the latter will turn most of your buff spells into 24h duration.
The biggest thing you have to optimize arent buff rotations but rather your build.
I found normal practically impossible if it wasn't for the constant buffing I needed to perform. Following builds from cRPGBRO that should be high-difficulty viable.
100% recommend bubble buff mod. its super easy to use once you figure it out, such a massive quality of life thing and actually feels like im able to have a cleric druid and/or arcane caster in the part to their full potential
I can not confirm that.
"Normal" is not "very hard", the exact opposite is the case as it feels a bit too easy. In my first playtrough I had no idea about the Pathfinder rules and still had no problems on "normal"...
The second point is also not true. The difficulty level "Hard" is significantly harder than "Normal" because there are more opponents and the opponents are also more challenging.
the game is not easy and if u dont want to use buffs, you better gonna get something else to compensate, i think it could be possible on normal but u better have solid shields that have a good AC, a tower shield warrior like valerie in kingmaker doesnt need buffs and will still be effective, caster that debuff the enemies would be pretty helpful as well, a healer should also be there, if it is still too hard you could always lower the difficulty below normal