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I hate those kind of "twists". They're as bad as "...and then he goes on an acid trip for ten minutes just before the credits roll." IMO, they're the kind of endings a writer uses when they can't think of a proper one. As great as all the proceeding content may or may not have been, an ending like that just creates an incredibly sour aftertaste.
In essence, it's an entirely separate story that uses an entirely separate character that pretends to be a continuation of the main campaign to get some bonus sales from clueless people.