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And that the mythic ability Mythical Beast won't affect her at all. True, she may strictly speaking be no animal companion. But since a lot of popular buffs won't affect the night hag's creature type, being unaffected by Mythical Beast just hurts so much more.
She also didn't get any feats to help make her a viable melee character.
it's just overall badly implemented and non-viable.
should be similar to a none op pet if not better.
And they should not be as they are evil outsiders(fiends), hags and humanoids, so not beasts. (Hags depending on what system or edition you play are usually subraces of either fey or monstrous humanoids. And night hags are hags+evil outsiders. )
Haven't tried out the new summon classes, as sadly, something went wrong with the new patch, and i cannot patch/install the game since. It crashes the GOG.
So i can only rely on Night Hag stuff from book sources(Ravenloft:P) and internet(PF).
But i would think that having a night hag summon/companion for one of your companions should be a serious thing. They are quite deadly and dreaded creatures, and ALWAYS EVIL:D So having one as ally even in a fight against the demons, would be quite questionable, even more so than having the hellknights:D
In a nutshell:
- homebrewed to be an Monstrous Humanoid rather than an Outsider
- no natural attacks
- no transmitting of the demon fever disease via Bite
- no immunities whatsoever
- no spell resistance
All evil granny has going on for her is a 5/bludgeon, 10 natural AC, max. level of 23 rather than 20, a raised Charisma score of 26. Plus 20 spell-like abilities ranging from low to mid level spells. Oh, and a Quarterstaff +3 that cannot be unequiped.
Sadly as i said since currently i have issues with patching the game, i cannot try it out:S (Also probably would take a while to get to a part where i could get the companion.)
But a Night Hag should stay an evil outsider. Because that is its main distinctinction from other hags, being a soul broker. (Allthough i have to confess i know most about Ravenloft Night Hags, and barely anything about Piazzos PF Night Hag.)
So basicly a useless summon, well another meat shield it is then.
-Renaming the staff +3 so could be the Night Hag´s jewel the one insided the staff, so can´t be removed because that.
-Adding a disease attack to the staff, like the fever.
-Changing the type to "outsider" or adding it.
I think those changes are minor tweaks that could maintain the same balance, and more lore friendly (like the changes we saw time ago the mythic transformation of the Aeon and Swarm that walks)