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Because that looks very much to me like complete incompetence.
No, it's not. You're not actually downloading 8 GB for a patch that is only a few MB in size.
The file that you download is only a few MB in size and contains a list of changes that need done to the game files. Your computer then makes those changes to those other files, and that process can result in shuffling around 8 GB or more of data around your hard drive. It just depends on what changes need made to what files and how big those existing files are.
The Satisfactory devs touched on this a couple months ago. Relevant section starts at about the eight minute mark:
https://www.youtube.com/watch?v=Hdn9tYv_iLw
And for the record, this is an issue with Steam. If Steam didn't force everyone to install all the patches they don't want then this wouldn't be an issue. But since Steam sucks I need to waste 30min of bandwidth every day to update the obnoxious DLC ads which I am never going to buy. Yay.
Hey so i understand this wont help you download it quicker but the opposite, if your main issue is the fact its hogging the bandwidth, you can limit your download speed and let it download while doing other things.
No, I don't think you're stupid. Just misinformed. There are two metrics involved here. Network and disk. Your internet transfers are the network bandwidth. Disk is stuff being moved around on your hard drive.
Steam uses delta encoding for patches. This reduces network bandwidth used because the patch files are smaller, but it comes at the cost of increasing the time and resources needed on your local machine to install the patch. The only thing you download is the delta file and any brand new resources that the update adds.
The result is you will see patch files that are ten or twenty megabytes in size get downloaded, but then you will see Steam "downloading" another eight or nine gigabytes while installing the update. But it's not actually downloading all that, it's rebuilding files on your machine.
Path of Exile used to run into this issue with every update they had (not sure if it still does). Patches that were only a few megabytes resulted in 70 or 80 GB being shuffled around.
The new is only 29 MB.
PS. Fallout 4 GOTY is on GOG now.
And yes, if you haven't downloaded the new content yet, then of course the patch size is going to be larger.
Same same. I guess the solution, for us, is to uninstall the entire game every so often and re-install so that it takes up less space. Seems silly but I think it would help. I do sometimes uninstall the game as I don't always play it that much and then I re-install when I want to play again.
One thing that might help you, do you have automatic downloads on? You can have the patch automatically download whenever it's ready and that way if you're asleep or at work (assuming you don't work from home) then it won't bother you downloading at that time. Furthermore, you can pause a download at any time if it's using up too much bandwidth. Unless you have a cap to how much data you can use per month, it still shouldn't be an issue unless you want to actually play the game right then in there, in which case that sucks but it happens to all of us.
It is silly, because it won't help. You're misdiagnosing what's going on. The patch is not adding on 23 GB of data to your game files. Go ahead. Look at the game folder under /program files (x86)/steam/steamapps/common/Pathfinder Second Adventure. That folder should be ~48 GB is size if you have all the DLC and no mods of any significant size installed. That's why the minimum requirements state you need at least 50 GB of free space.
If the patch is telling you it's 23 GB in size during the second stage of the patch process, that's because it needs to use 23 GB of space on your hard drive to do the install. It does not mean it's permanently inflating how much room the game takes up.
Frankly a simple restart of your machine would be far more beneficial to you than reinstalling the game every time there's a patch.
Now, studios should learn optimize and compress their games a lot more. Current computers are not as restrictive as they were 20-30.years ago so there's no other incentives than the ecological one as the bigger a game is, the more demanding it'll be for your computer to process things. Which comes with a cost in lifespan and energy use. But that's not your issue here.