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For poisons to really work, and the assassin class in general, we would need something like the sniping rules from tabletop so you an poison an arrow, fire from stealth, and then restealth in the same turn and then hope the poison actually effects the opponent and then does enough to make it worthwhile.
I haven't tried doing something like putting a improved invisibility on the assassin, but since it only works on melee weapons, I doubt it is going to make much of a difference. Maybe when the assassin gets the "Hide in Plain Sight" abillty at 8th level although your going to need an extremely high stealth score.
The assassin's AC probably isn't going to be the greatest either which makes it really bad to sneak it up and open a fight with a poisoning feel like a really bad idea.
The level 10 ability, where they take at least one round of ability damage even on a save might make the class not a complete fail . -2 to -4 to Con can be really nasty when the opponent has a lot of hit dice. I do wonder how the Corruptor actually works against a major opponent that not only has immunity to poison but immunity to ability damage. Guess when I get Greybor to assassin 10 I will bring him back out and see how much better it is. But I think your going to need to stack penalties (Evil Eye, shaken, etc) to have much of a chance of poisons effecting anything much beyond Story mode.
Far as I saw, Corruptor doesn't make ability damage immunity go away. at the very least, i saw logs about poison failing to apply ability damage to undeads and shadows, who most certainly have the immunity against it. So basically yeah, you could poison undeads because of Corruptor, but it wouldn't do jack because ability damage immunity.
i guess i'll just reroll my character into something else. So far poisoning anything seems like a lot of work and mainly for nothing (those fortitude saves on big guys, ♥♥♥♥♥♥♥♥♥. they could win rolling "1" if it wasn't a critical fail). and iirc most big guys later on come with ability damage immunity anyway, so wtf, simple full attack turn seems more useful most the time
Kingmaker doesn't include the Assassin prestige class. Neither does the most popular Kingmaker mod with additional classes (CotW).