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Teamwork feats don't stack. You either get the bonus listed or don't.
This specific avenue of increasing your chance to overcome spell resistance only appears as a buff/status effect on your characters. They do not appear to change what you see for "Spell Penetration" in your spellbook. You can only determine if the feat is actually working by using the combat log & simple math... which is frustrating.
Teamwork feats are basically permanent buffs/status effects. But it's always displayed no matter what, even if you aren't close enough to the other person to get the bonus. This is probably why there is confusion on whether it works or not.
Both the spellbook where your Spell Penetration is displayed and the combat log where it shows what roll you got to overcome spell resistance do not break down in detail (like how your AC gets broken down in detail, for example) how the game calculated what your spell pen was. Also frustrating.
TLDR: Allied Spellcaster works fine, but you have to be really close to the other person with it and it's difficult to see evidence that it's actually working without some effort.
I may have been getting +4 spell pen instead of +2. I didn't do extensive testing because my hands hurt.
I tested it sometime last year.... and it did stack.... and the range was.... bigger than you'd expect... like I could have a character about 30 ft away with allied spellcaster with no one around.... and I could take allied spellcaster feats on my melee and while their grouped up my lone character was benefiting from it...
but yeah... with each person within range it would stack... +2 per companion, pet, summon....
Sometimes I got 24, 26, 30. It seemed like it was only working when you were really close to the other allied spellcasters.
yeah allied spellcaster didnt show up on log for me.... I had to trial and error it with moving party members far away..... like far far away lol.... and do the calculations myself...
not sure how many months ago that was..... but as far as patch notes I havent seen anything said about any changes to it.... so cant say it works the same as when I tested it or not....
cause things do get broken now and then with patches and have to rediscover them...
So the takeaway is that allied spellcasting works at least as well as it says it does, but often it works even better or stacks if more than 2 people have it... which may or may not be intended by the devs.
well... to be honest I think their doing a decent job at it.... I mean yeah its a slow process... but looking at it from a bigger picture.... they have like over 200 classes with the ability to multiclass them.... along with 20th level campaign with mythic paths....
to me it seems REALLY ambitious.... I mean something like Baldurs Gate 3 has how many classes?.... like 12 base classes... with small variations between them.... and they dont even go that high in level....
Pathfinder has a lot more to work with and balance out... even multiplayer games like Overwatch and such have to constantly get patches and fixes and adjustments to things... for a single player game these devs seem to have a lot more things to work with I think....
and while true they are patching things a little bit late with some things we've taken for granted.... like taking multiple dragon bloodline stacking... (I personally didnt use cause OCD wouldnt fit it in my game Lore wise)..... they did kinda balance it out before they nerfed it.... like there is that amulet from Ulbrig's questline that can give the same effect but better than stacking dragon bloodlines.... just get it much later is all... not to mention introducing the geomancer... which has potential to add more damage to spells while at the same time fixing / nerfing chain lightning....
but it seems like to me their more laser focused on bugs and such that are detrimental to the player rather than laser focused on bugs that are beneficial to the player...
so it seems it is working currently but it stacks, what is a bug, dont think it is intended to be honest, i think it is safe to say by now that if something works clearly different than the tooltip says it is a bug and not intented, also if u compare the strenght of allied caster to a normal +2 spell pen. feat and the fact that there is no other teamwork feat that stacks like this, we can be even more sure of it
that being said, i also think they are focusing more on detrimental bugs, what makes sense to be honest, there is also often the option not to exploit bugs by not using it,
though it seems they are trying to fix broken stuff, they fixed crane wing at last,
another good example would be the metamagic feat that lets you cast grease without affecting allies, even though it is supposed to only affect isntant damage spells
lol dont touch my selective grease.... :P
though im a little confused on the whole argument over the duration of the spell thing ppl say about it...
I mean if grease is wrong then I suppose things like web, glittterdust, sirocco.... would fall into that same category....
and only thing selective would be good for is things like fireball and lightning bolt....
I use selective metamagic for grease, web, glitterdust, fireball, lightning bolt, sirocco.... but if it is change to only affect fireball and lightning bolt... then I dont think it would be worth taking...
It works exactly as described.
I've played the game since the release and never had any problems with it.
If it stacks - i guess monster tactician is nice, as he gives his teamwork feats to all his summons for basically infinite spell penetration. I don´t think that it is how it should work, while +2 is not really worth much imho, and outflank is probably still the single best teamwork feat because of +4 to attack and the attacks of opportunity - for everyone to get if You don´t have some special feat line...
metamagic has always been nice to have but not must have that feat, with wraith they introduced new metamagic feats, including selective, in the current form selective is very good but i dont think it is broken, you can already avoid friendly fire with most aoe CC spells by carful positioning, there are more instant spells than fireball and lightning bolt though (: it is stronger than the regular metamagic feats and the tooltip doesnt match the desciption however
true there are other spells and such.... but I tend to play a lot with metamagic spells with my sorcerer.... using something like fireball and lightning bolt and adding selective metamagic to make em 4th level spells and selective and bolster to make them 5th level spells... for me going evocation using metamagics helps with boosting lower level spells to higher levels without the need to learn higher level spells... I mean between scorching ray and hellfire ray... I have all the single target damage I need with metamagic and those 2.... between bolster and empower I can increase scorching ray from 2-5 and hellfire from 6-9.... similar with lighting bolt 3-5 and chain lightning 6-9....
as for things like grease.... to be honest... game breaks more when I use it without selective metamagic..... lol... i'll end up having enemies climb up walls to get to me or walk below the map to reach me... once I start using selective grease though I dont have that problem anymore...