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That's just the typical fanboy response. In truth, the game is overcomplicated, catering to powergamers and Pathfinder experts, has annoying difficulty spikes and BS design, and parts that some people find tedious/boring (the crusade and kingdom management). It's not bad, but not great either. It could have been better with tighter focus and some different design choices.
That's a real RPG right there. A rare gem In an industry that caters entirely to the casual gamer.
I think you misunderstood us.
I am an older generation even though i am not even 40.
And i acknowledge Wrath is not a masterpiece, it could have been with a bit of work.
But BG3 is definetly not the masterpiece many claim it to be, it is a slightly above average game.
It is very hard to even debate about it because most of the time you are shut down, if you explain what for instance is an issue for you with the logical consistency with a character, the game, a story you do not get any reply (as in replying to your brought up points), but you get dissed, accused and so on. There are a few discussion i am not even touching.:)
You can be a bit forgiving to a story, if it is well delivered, its sets a great atmosphere, it draws you in. WoTR does this more than BG3.
Also there is a saying in my language, "if it is not your shirt, don't put it on".:)
As in i did not mean what i wrote about you for example, but there are sadly folks out like there, and their numbers are increasing who are PROUD to not read, or not even able to. To not even be able to write appropriately. They are proud to not even be able to do basic math. And the issue is they are for a while now the role models(celebs) and it is no wonder many folks started to imitate their behaviour.
(My cousin has 3 children she is raising them alone as her husband died when she was pregnant with the third, i am trying a lot to steer the kids to learn and read:P)
It's just that you can make a bad build. That said, you can still get through the game with a bad build, as there are potions and other items to help you out.
If you don't want to use potions or worry about your build, there are several difficulty sliders that make the game a complete cakewalk.
If you fail with the lowest difficulty slider version, maybe take up another hobby fr
Let me be clear I like both wrath and BG3, but I will be the first to say I think it is overrated. It was a good game, but I think many of the complaints made regarding some of the design choices and use of 5e are valid. I simply roll my eyes when people act like the only reason people do not like WotR was that it was too complex for them.
I am not saying video games cannot be entertaining or tell interesting stories. That said, I have found few games (let alone CRPGs) that I find to be extremely deep. This is not to say they cannot tackle complex and difficult subjects.
If people like BG3 more than WotR, I shrug. It's an opinion. If people think Wrath is a timeless classic, it's still an opinion. Person A isn't wrong for thinking BG3 is the best game ever seeing as it is a personal preference and not a factual statement. I feel the same when people talk about BG3 as though it was the biggest piece of garbage that somehow won game of the year. The problem is not that people have opinions, but that they cannot distinguish between their preferences and facts.
And I 100% agree there is a subset of society that embraces anti intellectuallism. It is a real issue that I see made worse by things like reality TV.
It goes back to my early point: there are plenty of valid problems with Wrath. I think some on here are quick to dismiss the majority of criticisms as though people are too dumb to understand the game. It simply reeks of fanboyism (and yes, I am aware I am giving an opinion here). And this is coming from someone with almost 400 hours into Wrath. I wouldn't have put that much time in if I did not enjoy the game.
Shoe can be on the other foot in that case as well, you don't get to have an opinion but someone else can't.
Just because you're interested and competent with building characters, doesn't make this a good game. It's mid at best, you need a high attention span to deal with the build, skills, and gear that is stuffed into this game. It's got ugly early 2000s visuals, not narrated causing people to have to real through pages of dialogue when they just want to play, and combat is convoluted and boring.
See...all kinds of people can have opinions.
First, the balance is all over the place. Neither Pathfinder nor D&D 3.5 routinely dropped level-appropriate challenges that required the whole party to be buffed through the roof just to have a decent chance at hitting. On the contrary, both assumed your first iterative attacks in the round would hit on a 2+ at higher levels. There are various problems with the way Owlcat decided to increase the difficulty in order to take into account the increased party size compared to the adventure path, but, mainly, forcing players, especially new players, to sift through a plethora of different kind of bonuses and classes just to be effective doesn't really make for a pleasant experience. Collecting every different type of bonus under the sun in order to hit something isn't particularly funny, doesn't require clever thinking, it's just third-grade math and tedious research, unless you're familiar with PF. If you have to scale up an encounter in 3.5 or PF, you have to increase the number of enemies involved. Buffing the monsters' defenses through the roof isn't really a great idea, as combat is still resolved by rolling d20s, and you risk ending up with unhittable opponents, which, ultimately, make combats longer and more tedious rather than more tense.
Second, combat, combat, combat. There's tons of it. I don't really mind, 'cause I'm both familiar with the tabletop and like hitting stuff on the face, but still, every zone is stuffed with enemies. What's more, most combats in a given zone are pretty much the same encounter with pretty much the same stuff, except repeated ad nauseum. If you aren't particularly fond of the combat system, you'll end up hating the game on account of there being so much unavoidable combat.
Third, the crusade. If you don't like it, it will stick like a sore thumb. You're often forced to stop doing interesting stuff with your party just to avoid losing your armies' action for the day. Again, it doesn't really bother me, but I can understand how one could find it really annoying real quick.
All of this is true, but the final nail for me was related to the secret ending. I had fulfilled all the requirements (using a guide for some of them because come on), but then I had to assault the final boss on a certain date, which was 4 months away, and had nothing else to do until then. This meant I had to click "skip day" for 4 months while dealing with kingdom events and playing whack-a-mole with demon armies in the meantime. I just had enough at that point, quit and watched the ending on Youtube. It's just a lot of questionable design decisions, imo.
But anyways - topic:
I like the game, also liked kingmaker - but i absolutely dislike the combat system with he hit or miss, or in other words: either be completely OP, or total crap - because damage is usually always the same. RNG is strong in this game (and kingmaker) - You can play the same encounter 2 times, and be wiped in the first round, or win in 5 rounds without taking a hit - while doing 100% the same thing. Best thing is when Your frontline can only be hit on a 20, and gets wiped in the first round, because there are 6 critical hits. Or Your guys only need to roll a 5 to hit, but the guy with his 8 attacks managed to not hit anything for 4 rounds, because he rolls below 5, 32 times in a row. (which is not exaggerated, i had that - it seems the RNG thing likes to roll certain numbers in a row) Also nice to have no taunt, and then the AI ignores the tank, but goes for the main character - and in turn based it means insta death, when she´s surrounded by 6 guys with 5 attacks, with no way to heal her in between...
Here the encounters seem a bit off. I´m new to this game, and in the chapel the actual end fight was the easiest (as it took me by surprise and i was unbuffed, but won without taking damage), but i needed to reload certain other encounters on the map like 100 times combined, when i just wanted to discover the rest of the map. Like 5 h on that map, and then You have some tavern in which the people want to tell You something for 5h straight, which i don´t do, so i click continue after a while, because i won´t read that all. One could mix it better.
It´s also the only game in which i save after every single fight, because of the RNG factor.
It can be tedious i guess, which could explain the "hate" - and You need to know the numbers, and need to have passed 1st grade maths to count to 100, with addition, while You need to know how to get there...
That kind of minmaxing is only necessary if you play on harder difficulties, though. I'm playing on Core, and while pure RP builds probably wouldn't work, single classes with no pets and no dump stats definitely work just fine.
But nonetheless it´s different if You hit on a 2, and get hit on a 20, than if these were like 10. Less reload. And You need death ward, because here in this game every second enemy has ability or level drain, which gets quite expensive. While usually late game You have so many spells and synergies, that the individual builds don´t matter much. While here You also have these who dominate people, so You also need protect evil, which only lasts 1 minute. I mean i play blind, as it´s my first playthrough - it´s obviously different when i play through it a second time and know what´s happening, and when i need what. But as for now - as far as game flow goes, imho kingmaker did it a bit better - even if i dislike the combat system in general. It´s somehow not right if the best "tank" is not the heavy armor and shield guy, but anyone with mirror image, as it´s about taking hits...
Also i played Kingmaker in real time - and here i give turn based a try as i think it fits better, but that the AI focuses the main character so often is somehow a big downside - even more so when there are many encounters with multiple waves and spawns, which all go for her, and she´s not a tank, even if decent as crusader cleric. If i had done my first playthrough like in kingmaker with a Halfling knife master, i would have restarted already...
And i´m unsure if there need to be like 5 major encounters on one map - and so many minor and medium ones on top of it.