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No. Solasta is a lot simpler. It is based on DnD3.
BG1-2, Neverwinter nights are more complex than Solasta.
(Hell even Xcom: Enemy Unknown is more complex than Solasta, the original from 94?)
Arcanum is also a complex game but differently complex.
On top of my head, i would say Wizardry series might be more complex. 6-7-8.
You could check out rouge trader. Classes are fewer but there is a lot of variation within each.
Also Neverwinter nights 2 is basically the same system as Pathfinder.
Solasta in regards to effects and the like is a bit more complicated than BG3. Probably someone was comparing them? Because Solasta stayed as to say truer to DND5th ed rules than BG3. In Solasta....your wizard really does fly, not just jump over any distance, like in BG3. There are a lot of similar distinction. Also in BG3 you do not see many enemies that move or attack from vertical surfaces, in Solasta yes. It is a bit more complex than BG3, but it is not as complex as say PoE1-2, WoTR, KingMaker, or any CRPG's following the old school model. (Aka, they are not "movies":P)
Also for many players that usually play reflex intensive games, like FPS-s or Soul's like, most CRPG-s, even CRPG-lite-s (like BG3) are complex, so it all depends on the history of the player.
edit: I was not upset, or mad or anything, just was late, so i was blunt honest:)
The rp builds are why there are so many difficulty sliders - because the game lets you decide if your story is based on ruthless determinations or not. I guess the hard part is not knowing if your ideas are closer to optimal or RP before you even play the game.
This is why I crank up the options to difficult as possible and just download Toybox mod to make up for things I feel are unfair or insurmountable with my build so I can complete the story and test things out.
I played this game for 500 hours and I had a lot of fun creating different builds. Like a shapeshifter druid with all the natural attacks I could give him, so I ended up with an elemental form with 6 attacks per round and an insane thaco (without haste) and greater cleave and huge damage (and the range of these attacks is greater than anything normally possible for a melee). I think it was nerfed at some point, however.
I disagree that there are 2 viable builds. There are hundreds of viable builds for the max difficulty. Considering that there is multiclassing, mythic levels and buffs, you can make crazy stuff. There are probably OP builds which solo everything, sure, but simply viable to beat the game on the hardest difficulty? A ton of options.
You are correct. I should have clarified my view as it was in context of feats.
There is one optimal and two viable builds for every class/ class combo.
Your example build with skill focuses and armor proficiencies would render results suboptimal to the power attack / cleave build.
I think it's the number of choices you have to make to make the party work plus the timing of those choices in terms of how early you have to start thinking about steering the party towards a particular synergy.