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Warpriest is somewhat similar in feeling to a Paladin with more flexibility and higher spell level (up to 6th spell level). Cleric reaches up to 9th spell level, but is more squishy. The Crusader archetype strikes somewhat of a balance between Cleric and Warpriest.
Crusader (cleric) especially as a subclass is superior for melee as you lose one spell slot each level but in exchange get 5 extra combat feats.
I didn't take crusader because It has just on domain and I wanted Protection and War domains
I don't know about mythic patsh yet, I am early game haha
I am thinking about changing to Warpriest for the fast casting, but lose one Domain (free spell) Its a thing...
Also I have read that warpriest without buffs miss as much as a cleric without buffs (thats why I am thinking change to Warpriest) so why do you guys think about putting 1 or 2 fighter lvls? Is multiclass a good option in Pathfinder series?
I tried a cleric with war domain recently, and it is terrible. The battle rage ability is a standard action, and only lightly buffs a nearby ally with a spell-like ability. This means if you try to use it an you're in melee range of an enemy, they get to make an opportunity attack which can hurt you and cancel your ability. To make domain abilities like these worth using you need to pick up domain zealot, and even then war is one of the weakest domains. Early on battle rage just feels terrible using a standard action instead of attacking to slightly buff an allies attack.
The domain spells are weak, the late level ones like power word: kill sound cool but they have to pass spell resistance and are quite low damage. Late game a bolt of justice can deal 30d10 unbuffed, and the enemy save roll only stops them from getting knocked prone.
I think these topics are all coming from the same guy. Aside from my crusader question which I initially started asking like 4 months ago but stopped thinking about when BG3 released.
They're fun and strong due to the mechanics of the game, also because probably they can be RP'd as something comparable to a Paladin but open to more alignment choices and interaction with their own god.
Ok, so I don't mind so much now about losing a domain, but the BAB is still the same between Cleric, Crusader and Warpriest, so which one would be better? Crusader, Warpriest with fast casting or Cleric/Crusader with some levels of Fighter?
Another thing, are Glaives good? I am thinking when I respec (or restart game) taking the Deity that allows Glaive so I can attack futher (I don't like Godclaw because I like to be NG o CG, I took It just for flails)
Mythic paths are hugely important to your build and how it plays, you don't need to plan out every level in advance but having an idea of what you want can be really helpful. Mythic paths are an extra 10 levels that provide extra powerful spells and abilities/feats, and even if you reject them (late game) you then get another 20 regular class levels as a Legend.
Also, is It a good idea to change to weapons with longer range as Glaive ir better keep with one handed + shield?
Thanks!!!
One thing to keep in mind is the domains are not equally useful at all. There is a reason that community and animal domains are recommended so often. The pet from animal domain provides an extra companion that performs capably, especially early on. Guarded Hearth, the per-day ability from community is an incredible buff that provides a long lasting area competence bonus (meaning it stacks with basically everything) to attack equal to the clerics wisdom modifier. These are meaningful abilities that can change the direction of a tough fight.