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Pick him when you cannot pick Cleric and you need domains.
1. Off-tank melee build that focuses on the Dazzling Display feat-line (STR-based melee) with a buff from Stern Gaze.
2. Straight DPS build using Greater Bane and multi-attacks, either as a 2WF DEX-based melee or a bow-using ranged DPS.
3. Summoner caster that buffs their summons with teamwork feats and provides a more supporting roles the rest of the time.
None of these roles really have anything do with how a Cleric plays, so better not to think of the Inquisitor in that way. They're more like a divine version of the Bard.
Also archetypes have different styles.
Tactical Leader is kind of team-tactics “battlefield commander” type.
Sanctified Slayer is DPS.
Judge is most similiar to Bard, it gets aura that is kinda like Bard song, only you can choose the exactly to what you give bonus and it is sacred.
Sacred Huntsmaster is more of support for Animal.
Faith Hunter is DPS.
Monster Tactician, because this is mythic campaign summons are weak in combat, and it better to use them as support/enabler of teamwork feats for other party members like Allied Spellcaster (+2 to Spell Penetration per summoned monster, with backline also having it, it can be massive bonus), and Seize the Moment (enable more potentional crits, even if there is no damage from summons).
Not saying your answers are wrong or insufficient. I basically get what you all are saying. But it doesn't really make them any more clear in terms of mechanics. The answer is different shades of "Kind of this, but not really. Kind of that if you build them a very specific way..."
And to be clear, I really like the roleplay and aesthetic aspects of the class. That part makes complete sense to me. I just wish the idea of the Inquisitor matched their combat role in any kind of way.
not clear doesn't mean they aren't fun or good. and their combat role is perfectly fine with class lore and archetype. you're probably part of the crowd that led to abomination called dnd 5e
I think it mostly really comes down to the fact that most classes are very straightforward like:
Fighter: bonks stuff
Barbarian: fighter, but mad
Cleric: prays a lot, has heals
Paladin: Fighter, but also cleric
Rogue: skillmonkey, lockpicker, sneak attack
Oracle: cleric but actually sorcerer
and inquisitor is actually one of these few classes that are an amalgamant of several ones that instead of fitting single roles very well are kinda like bards, that they are split everywhere in order to fit the team as a very niche and specific piece that allows to pick whatever You want for other 5 team members without missing out on anything.
Since he covers mobility, athletics, trickery, stealth, perception, lore and knowledge skills, while being profficient in persuasion too, due to stern gaze, as well as having high saves, You can pick exactly what You need for Your team needs if You want to play a specific combination.
So basically: ''paladin'' skillmonkey, that is better at casting, worse at fighting, has cleric domains, decent divine buffer, can be a healer, great restoration monkey. One of these jack of all trades class that can do everything, but worse.
I don't really know how to describe him better or shorter, but he is basically a minmaxing tool, that is not op by himself, but allows other party members to forget these small things he covers and minmax their build fully into whatever You want.
If you consider Kineticist a core class. I think they are very...odd. As in, not really in keeping with the setting very well. Basically an X-Man, in a medieval/renaissance era world.
I guess that's a good way of thinking about it. A "hole-plugger".
Eh, just stumbled on this thread. This is basically it. I just started playing Pathfinder in Kingmaker and WotR. I can definitely see the DnD 3.x roots. The two classes that appeal to me the most are Oracle and Inquisitor. The closest comments in this thread are that the inquisitor is like a divine bard. They are highly customizable, as others have said.
Key points:
Using the above, you can customize them either to fill a particular niche or so as to match your RP interest. The one thing I'd say, that hasn't been said, is that they can be converted thematically and mechanically to suit your own RP interest... so you can be a detective/investigator, or you can be a sanctimonious prig (without being a LG paladin... yawn). You can be as intelligent and wise (and therefore not stupidly rulebound) as you want, and have any alignment.
Mechanically speaking, they can be abused in Kingmaker and WotR. Specifically, you can use domain selection (Death domain/Undead subdomain) to give them negative energy affinity (healed by negative and damaged by positive energy), or to get them an animal companion (i.e. Scalykind subdomain).
In WotR specifically, there are some items that grant additional spells to spontaneous casters... so you can get them a much wider variety of spells than in a tabletop game.
*edit for potential naysayers. Inquisitors must have at least an ideal. They don't necessarily have to have a deity. This is DM discretion in tabletop.
Re: necro comments - I'm a necromancer.