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Honestly, while interesting, the BG3 style of completely interrupting non-combat encounters with the GIANT dice rolling screen is a little jarring and breaks the flow. I still like it. But it absolutely breaks the flow of whatever's going on.
WotR and Kingmaker have their own style and don't need to crowbar in a dice rolling screen just because a popular game that released years AFTER them did it.
Saves and skill checks also have rolls; you can see what the dice were doing by hovering your cursor over the relevant dialogue ([Perception passed], etc)/combat log text.
For instance, if you fail to Sleep a monster and wanted to know what the chances were, you can check the combat log where it mentions the target resisting/passing their save, and a little window should pop up showing you a breakdown of your DC, the enemy's dice roll, and the bonuses they applied to it. I'm not sure if this is a difficulty-dependent feature, but it's there!
It's fine for traps and several other things. The place it really interrupts the flow for me is mid conversation. It just feels a bit bad to be talking and then it's time to pull out the dice rolling screen when it's time to lie, persuade or do/know something with a knowledge check. It's also kind of weird how characters sort of pause or act weird while the narrator is interjecting things.
And like I said, it doesn't ruin the game for me. Just breaks the flow I might be in sometimes.
I mean it was great first few times, then it got gradualy annoying, and now I hate it, since you cannot perfectly skip it.
words of wisdom right there