Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For sorc You can go either Red Dragon Disciple as secondary class or dip a level into mutation warrior fighter midgame for martial feats and go into full sorc after. Personally I'd dip into mutation warrior, since it is so stacked.
Other than that, as a caster You only really need both spell penetration feats, school focus maybe and some cheap metamagic, Meaning You can go all into martial feats and maneuvers after.
All really depends how much of a melee You want to be. Some mythics are also better than others for this kind of builds for example.
Very High Cha (18-22), High STR (cca 16).
Dodge, Crane, Corugnon Smash+Dreadful Carnage combo, Two haded weapon.
There is also the gold dragon mythic path. Issue is that it comes late but it boosts any ability score up to 18 and your bab to 25. This was you can go basically anything at the start then go dragon mode at m8.
i would prolly go for spells like enlarge person, mirror image, basically anything that protects you from dmg and boosts your AB, Str
There's, I'd say, 2 possible ways to do a melee sorcerer. A Str based build with heavy armor, or a Dex based one that relies on (Arch)Mage Armor. Str build is quicker to get up and hits harder, the Dex build is slightly tankier but is also more feat-intensive.
For the Str build I'd go with Sorcerer 6 - Dragon Disciple 4 - Hellknight Signifer 10. Which means you need to be Lawful alignment for this. It actually goes Sorcerer 1-5, Dragon Disciple 1-2, Signifer 1-2, DD 3-4, Signifer 3-10, Sorcerer 6. Angelkin Aasimar or Pitborn Tiefling are the best race options but Gemsoul Oread and Moroi-born Dhampir are also good options. Angelkin is the only one that doesn't take a stat penalty but the Pitborn gets extra crit confirmation chance. As for Bloodline, do either Blue or Copper Dragon. Use your Background selection to pick up a 2-hander proficiency from the choices available.
Signifer is used for Heavy Armor proficiency and average BAB progression without losing any spellbook progression. You need just enough Cha to be able to cast all your spells, rest of the points go into Str. One key piece of gear you need IMO is Stormlord's Resolve since it allows you to turn all your spells into electric damage without wasting a Mythic ability speccing into an Elemental Bloodline. This is why we picked a Bloodline that gets +1 dmg per dice into electric damage. Then you just need Ascended Element - Electricity and some Spell Pen. Most other feats are spent on melee stuff.
I've done this build once before as a mercenary and now I'm doing it as a main character. It reached about 64 AC(56 on the stat card and +8 cover AC from Seamantle which doesn't show in the card) on a merc even when using a 2-hander. Which is pretty good when not using a shield or doing Crane Style. I'm doing a Lich MC so I can get it higher this time.
For the "Dex"-build I'd do Sorcerer 9 - Scaled Fist 1 - Eldritch Knight 10. Which would look like Sorc 1, SF 1, Sorc 2-7, EK 1-10, Sorc 8-9. I would likely do Human here so you can spend that extra lvl 1 feat on Martial Weapons Proficiency that you'll need for EK. Getting it later just feels like wasting a feat.
I think that focusing on Charisma when making a melee sorcerer is a mistake. Just pick up enough along the way to get to lvl 9 spells but any extra beyond that is pointless. Your intention is to go melee which means you don't need a huge selection of spells, mostly just buffs.
Your Dex variant is definitely viable on Unfair, as I'm playing one right now, except I replaced one Sorc level with Oracle 1 for extra AC. It sacrifices level 9 spells, but the added AC is pretty much mandatory to survive the first two acts (in solo, at least).
Personally, my favorite build was Crossblooded (abyssal bloodline as main, black dragon as a second bloodline) on Demon-Legend Path. I maxed Charisma but his sarting strength was 16 (his race was demonspawn tiefling). In the prologue he was perfectly capable to fight with a spear (his first spells were shield and then mage armor) and did a decent work in the starting acts. He almost soloed Marhevoc and his dragon with melee touch spells. The later in game, the more into the rear he was sent. I think he frequently ventured into melee until the Abyssal city. And then again, once he acquired magus levels.
I mostly played him in turn based due to precision issues. He can be a full sorcerer even without the Legend add-up but then you should not expect him to be in a melee at the end-game. But at that level his spells + fitting mythic powers (I can attest the powers of the Path of the Demon are insane) are quite strong.
The difficulty was Hard for most of the game but I played most of the final act on Unfair. I also completed the Inevitable Excess DLC on Hard. Reloads due to death of a main character/ TPK were around 10 for the whole game, which was acceptable.
The Stats were like 16 Str. (including + 2 from race), 14 Con, 12 Dex, 19 Char (incl. +2 from race), Wis 8 and Int 10 (incl.-2 from race)
If you're melee you don't need that much of CHA, 28-30 would be enough by endgame, you just need to use buffs and hit hard.
You could go legend and pick some oracle levels for CHA to AC.
You could also just go for bloodrager.