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- Ranged touch attacks (Ember)
- Mark of Justice, Smite Evil (Seelah)
- Guarded Hearth (Sosiel)
- Slumber Hex (Camellia, Ember)
- Shock weapons (Camellia, Lann, Wenduag, Arueshalae)
- Wand of Call Lightning (anyone with UMD)
- Adamantium weapons (any melee)
- Blade Barrier (Sosiel, Daeran)
If you can turn off the regeneration they will die when they go down. If not, you need someone to do a Coup de Grace before they get back up.
You need to either buff more or level up - there's no other way to go about it.
Blackwater essentially your party composition and build test. If it sucks - well, bad luck.
Also people will say that you need electric damage to kill monsters - it's not necessary. Just bring them to 0 and do Coup de Grace with melee weapon.
All of monsters there have pretty bad Will saves, so Enchantment focused Skald with "Best Jokes" will make whole rooms of enemies laugh.
https://www.youtube.com/watch?v=Z7WPbuQDgvo
Use protection from electricity and resist electricity at the first battle and the last. Additionally, be warned that the final boss can blind multiple people in short order, so have remove blindness prepared.
My advice, come back later, follow the story and don't get frustrated, you're not the first.
This ignores spell resistance, has a reflex save but on normal difficulty at least, it has a good chance to paralyse the brutes. An old thread I know, but I'm sharing this to help out future players who are tearing out their hair trying to get through Blackwater :)
The story was good, and I'm almost looking forward to dragging Ulbrig there next go (...if my party can take it), but it was the most excruciating game design I've seen yet in a game that's already plenty sadistic about its encounters. It's like one of those optional minibosses dragged over the length of an entire quest, where the challenge factor gives way to exhaustion and just keeps going. If your game isn't fun to play, it doesn't matter how cleverly you built it, it automatically fails as a game.