Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At level 7, get outflank on all of your melee fighters, this is too valuable to skip or avoid imo.
From there, it comes down to party buffing, you want at least 1 divine and 1 arcane caster for buffing. Arcane is mostly for haste but have some other nice things, divine has many buffs that help melee combat. Stuff like crusader's edge or even bless really help along with the animal stat boosting buffs.
I will also add this suggestion, going 2 handed str instead of dex. i won't go too much into this if you like/want to stay as a dex caster magus but bringing it up for ideas. With this build, you skip combat casting all together and just go full bonk mode. Due to not needing dex to combat or spell pen feats, really helps you boost your melee combat ability.
Second is Prescient Attack (you get it at 6). Opponent denied his DEX bonus until the end of the magus’s next turn.
Considering spell combat - since you are casting spells, they are affected by enemy's Spell Resistance. And most of the times, you need Spell Penetration, Greater Spell Penetration and Mythic Spell Penetration to even land a spell before level 15. That's why Spell Combat is bad on Sword Saint - you literally will not have spare Feats for it.
You generally want to try to buff before you get in fights with their self-buffs and their offensive spells are just bad in WotR with the increased HP of opponents. Because of this I wouldn't actually recommend combat casting, take outflank in it's place as others have suggested.
As I remember it, their ability to enhance their weapon stacks with the enchantment bonus of the weapon, up to +5. I always liked having that ability that extends the duration of the weapon enhancement to minutes per level because of this and you can eventually add Bane which is very nice.
At 11th level makes sure you take greater weapon focus and take mythic weapon focus. That will increase the bonus by +2. If you are having a hard time hitting don't use pirahana strike even if you took the mythic for it.
Also, don't try to spell combat. Not only is it pretty ineffective due to the damage on your spells being low and enemy elemental resistances and spell resistance being high, it will cause you to take the -2 penalty to attack. Just not worth that penalty.
If you know an animal aspect spell you might want to consider taking Master Shapeshifter mythic feat. +4 to all your physical stats while under the effects of a polymorph is very nice. Or change your race to Kitsune and fight in human form since that counts as being under a polymorph effect for Master Shapeshifter. And Kitsune get a Dex and Int bonus. Since your going Dex build you might also want to consider keeping buffed with Reduce Person since that will give you an additional +2 to hit for what basically becomes -1 damage. A very worthwhile trade. The others have covered heroism/greater heroism, greater invisibility but I didn't see mention of Prayer or Bless. If you have some decent points into UMD considering buying scrolls of Divine Favor or Divine Power, those are luck bonuses and will stack with most things other then Prayer.
If you were going to respec you might want to consider taking 1 level of rogue at first level. That will give you a few more skill points, access to UMD skill, weapon finesse for free, and 1d6 sneak attack dice. It will mean a slightly lower BAB though since rogues don't get a BAB bonus at lvl 1. If you really like the Divine Favor/Divine Power spells consider taking 1 rank in Loremasteer when you have access to lvl 4 spells and take one or the other. If you do take a rank in rogue, make sure you take another rank at some point for the Evasion ability.
Did you really take simple weapon proficiency or are you just listing every feat your char came with?
As for the OP, try to use the resources that you have. Magus Arcana and the spells. Don't equip too many damage spells. You're supposed to be using your spells in support of your melee abilities, mostly in the form of buffs. Which is even more relevant for a SS as opposed to another type of Magus. If you wanted to blast, you should've rolled a full spellcaster.
I'm about to blow your mind: You can turn respec on and off at will. You don't even need Toybox! You can do it right in the options menu!
If you want to be fun and awesome with the class as designed, understand spell strike and how to use it. Critting someone with lots of elemental damage on top of your spell is fun! It's why someone picks this class to play