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The games aren't even comparable. BG3 is basically DOS3, when DOS2 was a reskinned DOS1. BG3, DOS2 are nice pretty games with a good story, but basically zero critical thinking involved.
If you are looking for single player only, deep build and combat mechanics, long sprawling power fantasy story, then wotr is the one you want.
If you want coop, wide variety of outcomes (like dialog and interactions) and ways to move about the world and tackle problems, not so deep in builds, then BG 3 is the one you want.
And now look at Mephistopheles model in Wotr. https://ibb.co/LS89ZF6
So much small details on a model.
It's just one example, not our fault that you are setting graphics to potato mode in Wotr.
Why so defensive? Are you one of the Pathfinder WOTR devs? Baldur's Gate 3 does have better character models and animations, but they also had a much bigger budget.
Also the companions. Daeran > Astarion hands down. Not to mention Regil, our breakout star? Oh, if you can stand her then take Nenio to boss fights. You will not regret
ok sooo you do know these post tend to end with BG3 being proven time and time again just how bad it is and what knock right?
Basicly BG3 is ♥♥♥♥
hears BG3 Compared to Solasta the 2 are both D&D 5E and both got funding from WotC and are both Turn based so pretty decent comparision between the 2
BG3 Has Better Graphics
BG3 Has Better Voice Acting
BG3 Has better Visual Effects
BG3 Released Unfinished (Act3)
BG3 Lied about its Endings (No 17k endings)
BG3 Lied about choices mattering
BG3 Lied about what BG3 would contain
BG3 isnt even faithful to BG1-2
BG3 is unbalanced Shove 30 Feet Victory I win boss fight in 1 action / move
BG3 glitches out quests far to easy just by talking to a NPC
BG3 Glitches out by not resting enough
BG3 Glitches out by resting to much
BG3 Patches tend to glitch the game out ... like badly ...
BG3 Story / Writing is pretty ♥♥♥♥ Example
- BG3 Kills Main Villian in Act 2
- BG3 Companions interaction is ♥♥♥♥, Astorian will try to kill you when you first meet, none of your companions will try to help thats just
the tip of the iceberg
- BG3 Romance is ♥♥♥♥, Legit that guy you never talk to in your game has aparently fallen in love with you and wants to marry you coz Reasons
- Minthara (Act 1 main villian) Aparently cant follow the ONLY Road leading to the Druid grove to find the them ...
- BG3 seems to follow the same basic story structure as DoS1 + DoS2, in DoS1 you start off on the beach fight though some baddies make your way to town/encampment thats under siege and has problems, DoS2 they added a Tour / Prologue, which starts you off on a boat as a prisoner, the boat gets attacked, sinks, you wake up on a beach fight though some baddies make your way to town/encampment thats under siege and has problems, DoS3 I mean BG3 starts off on a boat, that gets attack, that crashes, that then starts you off on a beach, that you then fight though some baddies to town encampment, that you guessed it is under siege and has problems ...
Laaaaazzzzzyyyyy Writing / Story Ideas on Larian I didnt mind it the first time but you gotta keep using the same writing style 3 games in a row? Geeze ... I thought Bethesda was Lazy ... or Blizzard ... ok Blizzard is lazy but still
BG3 Lacks Basic Gameplay Mechs such as ...
- Lack of a Day Night Cycle
- Lack of a Party Formation
- Lack of Dramatic Weather Effects
- Lack of infomation given to the party
- Lack of basic Options, the Differculty options for example is sub par at best for BG3
- ♥♥♥♥ control with moving the camera about (it gets stuck on random objects mind you)
- ♥♥♥♥ control with inventory and marketing screen management made worse by patches ...
- ♥♥♥♥ AI Pathfinding
- ♥♥♥♥ Camera with it getting stuck on random objects.
BG3 Lacks Wall walking or even Hovering in mid air or even flying and ending your turn in mid air unlike Solasta.
BG3 Character creator is WAY Worse
BG3 dosnt have a Custom Campaign Maker
BG3 has a Toxic Fan Base community that will legit use 'it just works' as an excuise
These things are just at the TOP of my head mind you
WotR vs BG3 / Solasta
WotR is a RPG but not a turn based by default and differnt setting and what knock but simular in many other aspects
WotR is more for the experience gamer but has alot of effects that make the world come alive / QoL improvements like
Weather
Day Night
Party Formation
UI
Camera dosnt gets tuck
you get the gist
WotR is a true EPIC RPG from 150-300+ Hours for a single play though with 8 legacy paths each with 1-3 differnt ways of playing it
your choices early on do indeed make a difference later on in the game ...
Its better in sooo many ways
however like I Said it is more for Experience gamers hints its differculty selection if you legit thought BG3 was hard or challenging you prob wanna play WotR on Story mode or such ...
I soo agree with you and you can add :
Over 50 classes/subclasses with races choices and interractions
Mounted Combat with lot of animal options
Special magic items with miscellaneous effects like figurines, DC check effects, on hit/kill effects and etc... Not just one but a boatload of special items!
Potion/Scroll scribing
Metamagic with LOT of options
A customizable GUI and Difficulty setting for almost EVERYTHING in game to play the way YOU want
A fully customizable party and respecs
Lot of slots to equip character items and multiple weapon swaps
An alignment system that makes sense most of the time with real hard and evil choices at times that do have consequences
Multiple Mythic paths with options that really make you feel Godly
And I could go on...
This really was a work of LOVE from the devs no matter what others might say about it.
The idea with 5th edition's bounded accuracy and progression is that you are constantly being given new options, new VIABLE options that aren't simply invalidated by others for not being part of your specific specialization or stacked enough to compete with your hyper focused weapon specialization path. So BG3 offers you more and more choices to use in combat and they each feel valuable. You won't be left removing cantrips from your bar entirely like in WOTR because they are too weak and will never EVER be used. You won't have to sell your Alchemist's Fire because it simply has no purpose anymore. You won't be ignoring your entire Druid shapeshifting ability or ability to use weapons because you specialized in the spellcasting aspect. Heck, even Wizards use crossbows now and again.
WOTR goes the opposite route. Things become obsolete fast. Your hoard of consumables is highly situational and fairly useless to amass. Even finding rare gear gets to be a bit annoying as you have to assemble it from bits found throughout the world. You have to stay ahead in the arms race and you have to almost prebuild your character to know what path to follow and what choices will still be relevant endgame. This leads to combat feeling extremely repetitive since you're never really left wondering what your optimal play might be, it ends up being that you should spam the thing you build your entire character around doing because nothing else will ever be worth it in comparison. Some battles may have it so your characters are even rendered useless due to immunities or the environment so you end up switching them to supportive roles while the specialist that handles this situation does his thing. Which frankly is boring, it rotates the spotlight constantly and discourages true team unison. Final Fantasy games had the right idea with each member of the team being a core cog in the rotation that allows a battle to even be winnable and having even one of them dead usually means the rest will follow soon.
Ultimately, as others have mentioned, they're quite different games. If you happen to like the min-max customization cesspool aspect of WOTR, it's going to engage out of combat even if it struggles to do so during battle. But if you want a game that provides meaningful choices to be made, a tactical chess game of planning moves and countermoves with characters that aren't walking immortals, BG3 will scratch that itch and encourage you to focus on what plays you can do with what you have available to you instead of precreating prebuff strats that overwhelm the enemy with numbers. Because that's ultimately what you get from every decision in WOTR: bigger numbers. Items with bigger numbers, feats with bigger numbers, buffs that provide bigger numbers. It's a math game based around stacking. BG3 offers you options, not just numbers, and while some may be quite strong if you do some out of combat preplanning to blow them up when the battle starts, you don't have to play like that at all to win. In WOTR, you very much do, at least on the challenging difficulties, and prebuffing or out of combat shenanigans are mandatory.
Ex: Monk dips are recommended all the time. But I'm not a Monk fan, so I don't use them on my frontliners, and I've still completed the game on Unfair.
Wizards can use Xbows throughout the game. Eldritch Knight? Eldritch Scoundrel/Archers are similar, too.
BG3 obviously does NOT offer more choices. Leveling up feels far less meaningful. You choosing a class in WOTR isn't invalidated by choices that you DIDN'T make.
And there absolutely is a BG3 meta developing, as is the case for pretty much every game. WOTR has just been out longer.
But they never will, because an unspecialized Wizard using a crossbow will have an attack so low that he'll never hit anything with it. Eldritch Knights and archers are examples of specializing to use crossbows/weapons in general, enhancing the viability of these options to make them worth selecting. That's not needed in BG3, your crossbow chances scale with your level automatically without needing to select specific classes or weapon focuses. Endgame, using a crossbow remains a viable option for a wizard of any sort.
You're confusing level up options with combat options. BG3 offers more of the latter because most things in the game scale up with you or remain viable even in the endgame. The flatness of the accuracy bounding and the automatic spell scaling make choices less of trap options like they are in WOTR, where options do and frequently become obsolete when leveling up. You're complaining that choices in BG3 feel less meaningful yet I'm complaining that choices in WOTR invalidate choices you already have access to by making them objectively less useful. A druid has access to shapeshifting, spellcasting, and weapon/armor skill in BG3 yet in WOTR you'll have specialized yourself into only using one of these and effectively ignoring the existence of the rest.