Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Winter Child (Druid)
Dark Sister (Witch)
Flesheater (Barbarian)
Separatist (Cleric)
Dual-Cursed (Oracle)
Geomancer (Sorcerer)
Reanimator (Alchemist)
Ghost Rider (Cavalier)
Tandem Executioner (Hunter)
Tortured crusader (Paladin)
Dark Lurker (Rogue)
Weretouched (Shifter)
Shadowcaster (Wizard)
Prophet of Pestilence (Unknown class, you can guess by looking which class left out of archetype. Imo - Shaman or Bard/Skald)
Also looking at archetype names, new DLC spells gonna very necromancy-earth themed.
Sarkorians DLC spell were nature-themed.
DATAMINE
:))
That sounds rather disappointing. Like a sorcerer with a few earth themed druid spells. I'm not really super familiar with established alternatives, so I did a quick search and honestly something like Umbral Scion or Tattooed Sorcerer sound like a better fit and more in line with all the other new archtypes, IMO.
Just my 2 cents.