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The reality is that if the fights bother you don't feel bad about turning the difficulty down. The game was barely balance checked (the amount of encounters that start by teleporting your character right next to the big bad for example, good if you're a fighter, bad if you're squishy :D).
The whole game should be played in real time. The way it and Kingmaker were designed to be played.
but it dos take much longer in turn base, in RTWP its like 10 mins or so.
Because turn based IS easier, you're right
where sometimes the bare min damage on baddies was enough to drop the D4 half con benefits wizard?
where Kobolds fired flaming arrows and kobold commanders fired exploding arrows / basicly mini fireballs at level 1-3 characters which basicly = death to the arcane spellcaster?
back where clerics where the best offensive caster in the early levels coz of there 'you dont even get a saving throw' vs this spell? where the arcane casters where the more buff / support role and the clerics / druids where the more offensive casters?
or the 3.0-3.5 days or what?
I like this fight but it can a bit silly, especially on turn-based where Irabeth and all the best troops are standing stupidly doing nothing.
That is why you should have read the walk through and bought all the grease scrolls from Dyra when you had the chance.