Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The choice of deity doesn't influence your animal companion anyway. Follow whoever fits in roleplay.
You can get an animal companion if you pick a nature god...
I'm not asking if it affects my animal companion, just general affects, pros/cons. Can't find much info online.
As far as deity interactions go, Erastil has one special instance or so more compared to Gozreh. Although latter has argueable the more useful one which buffs you for a particular nasty local map.
Erastil, gives you the longbow weapon, so thats incredibly useful. Animal domain, community domain, both great.
Lastly there is the new Green faith.
Same concept as gozreh for the animal companion, but I have found myself liking this option the best. Specifically it gives fast healing 10 in leapers. Basically making your entire party unstoppable in that area.
Arn't you banned for hating on females?
Also, I think you mean Sacred Huntsmaster, not MT ... ?
He's asking questions about the animal domain dieties. Or at least that's how I interpreted it. My favorite diety is the green faith for animal domain. I don't know why he didn't list it.
-Character usually gains weapon proficiency in weapon of deity (if they don't have it already).
-Deity selection determines domain access.
-Character's alignment is forced to be within 1 step of deity (so if deity is chaotic evil, character must be chaotic evil, neutral evil, or chaotic neutral)
-Furthermore, if character selects an alignment domain, character must have that alignment (evil domain requires character to be within 1 step of deity alignment AND an alignment that includes evil)
Beyond that, deity selection is mainly theme.
Anyway, if you want animal companion with inquisitor, you can either take the Sacred Huntmaster archetype, or the Animal Domain (which means selecting a deity with access to the animal domain)
Downside with the monster tactician is that you can't really increase the number of summons per day aside from increasing your wisdom.
Secondary downside is that if you multi-class, your "summon monster" ability doesn't go up. Meanwhile, if your cleric takes loremaster levels, for example, your monster summoning level goes up as normal, since it's just spellcasting that summons.
As a third downside, your summon monster ability can't benefit from metamatic feats, which kinda sucks later in the game.
Dunno, depends on your build. I think the main advantage to the inquisitor one is that the ability doesn't really further investment, as it's useful stand-alone (which allows you to allocate elsewhere). A secondary advantage to the class is if you want to really spam those teamwork feats. Otherwise, I'd rather have another cleric/oracle in the party.
Downside with the monster tactician is that you can't really increase the number of summons per day aside from increasing your wisdom.
Secondary downside is that if you multi-class, your "summon monster" ability doesn't go up. Meanwhile, if your cleric takes loremaster levels, for example, your monster summoning level goes up as normal, since it's just spellcasting that summons.
As a third downside, your summon monster ability can't benefit from metamatic feats, which kinda sucks later in the game.
Dunno, depends on your build. I think the main advantage to the inquisitor one is that the ability doesn't really further investment, as it's useful stand-alone (which allows you to allocate elsewhere). A secondary advantage to the class is if you want to really spam those teamwork feats. Otherwise, I'd rather have another cleric/oracle in the party. [/quote]
The summons from other classes don't last that long. Monster Tactician is like 10 times longer. I don't need to cast it a few extra times per day if they never run out. At least it seems that way to me so far and I'm towards the end of act 2 on "core" difficulty (already got through the game with a Monster Tactician on the difficulty under core).
The main reason I asked the question at all was my stealth way of seeing of that was what was giving me an extra summon, and it is not. I've asked multiple times on reddit but didn't want to keep asking the same question so I asked a different one to see if it might be it but I was wrong. XD
My first game I picked Erastil, and this game I picked Gozreh and I did it so I could be *Chaotic Good*, I think, I'm not sure if Erastil can? If he can then my bad. Anyway...was also just hoping I didn't make a bad choice in general because I read somewhere that Erastil is "better", for whatever reason.
IMO, the only problem with a summoner is that summons refuse to change instances. For example, during Drezen assault you need to summon them every single time you go through a door. While general idea of permanent summons, pre-buffed with spells, is rather appealing, implementation is lacking quite a bit.
Another problem with a monster summoner, that their main stat, wisdom, is rarely used by the build. No spellcasting to talk about, few extra casts of summoning do not change much, and most domain powers don't care about your wisdom at all.
From another side, four to six frost giants, prebuffed with spells and using several teamwork feats increase party's power quite a bit.
I will sing praises of the Boogeymen all day long, but giants are sooo bad.