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You don't get the ability to actually raise him until you progress through the lich questline further.
A bit of a spoiler though is that unless you use a mod that lets you respec people from level 1 all of the grave guards except for a random fighter you find in a quest are useless because they have a bunch of wasted levels and useless feats/skills, and even that fighter IIRC has a couple of feats dedicated to a specific fighting style that you might not want. If you intend to use graveguards a mod that lets you respec from 1 is a massive quality of life increase.
And, even if you didn't pick that option, there will be other Grave Guards available. Him being missing does not lock you out of the other ones.
Thanks for the point about the mod, Gracey!
Is this the dungeon in Drezden or the prison in the first city?
I don't think there's an option to switch Paths until Act 5 when Legend, Swarm that Walks, Gold Dragon, and Devil pop up around Mythic Rank 8. If you really want to try a path that requires clairvoyance, read up on how to unlock Swarm that Walks and Devil. Talk about pains in the backside.
But, again don't sweat it. When you build the second Lich building, it will tell you were to look for the other Grave Guard. And there's a third one kicking around that is easy to miss as well. Not that you need them. You don't really lose party members over your choices yet. Seelah only leaves after Mythic Rank 8 or 9 and it's perfectly possible to keep everyone else.
Wait, are you talking to the thing that tells you where your Grave Guards are? The Dungeon/Prison it is referring to is in Drezen. Just walk over and you can pick him up. It's one of the points of interest on the east side of the city map.
But there is no one in prison, except some other person I can't interact with.
If that's the case then your most likely not on the lich path. So go to your character screen, and click on mythic path, the. It will show what path you are on.
I'm at work, so I'm doing this from memory.
Which makes total ”sense”.
Doesn't make much sense, but they only do that because you specifically tell them to do so.
Besides that, in a world where dead bodies can spontaneously come back as a undead creature, keeping a body that you intend to use for something later in a secure location isn't a bad idea. What doesn't make sense is why anyone buries an intact body in the first place in such a world.
I guess, people who are to poor to pay for a resurrection and people who are too damaged to be resurrected get buried.
Actual burial grounds are supposed to have protections so that bodies can't come back that are awkward and difficult for necromancers to get around. That means things like Sosiel's first companion quest mission are actually impossible in the proper ruleset. For example there's spells like Hallow which turn areas into "holy ground" (it works as you'd expect). The reason why the whole world hasn't been made holy at this point to get rid of undead and demons and such is because it's expensive and time consuming.
You do know your lore.