Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While they are Green, you gain 3 Moral per... not sure the time period. Day I think? Yellow reduces it to gaining 1. Red makes you lose 3 per time period.
If you want to stretch out Act 3 it's pretty easy. You can even let some of the banners go red for a while and then recapture things and watch morale go back to full. Eventually you WILL run out of armies and outposts to conquer. So eventually your Morale will tank.
That said, you can get everything done in Act 3 with plenty of time and morale to spare.
I wasn't paying attention to it, but I just realized with what you said: the concept of morale is what lets us make another action, right? So keeping morale high affects actions per turn then? Outside of more funding?
Pretty much. Low morale will also cause your units to skip their own turn, and i think reduce the total number of soldiers you can recruit per week. Getting all the way to the lowest possible morale is basically a game-over, you just do NOT get a turn in combat, as every unit is running around like a chicken with their head cut off and skipping their turns. There are ways to manually edit your morale and how long each flag lasts for, but it's tricky and risky because it requires editing game files.
At most, you have three flags.
The Sword flag: This is for defeating an enemy army. i'm not sure, but i think it needs to be SPECIFIC enemy armies. like, defeating an army that's off to the side won't count. This one turns yellow after 3-5 days. Note: the armies that approach you and attack your keeps do not count.
The Castle flag: This is for invading enemy strongholds. This is probably the hardest one to keep green, it's SUPPOSED to stay green for like 30 days, but i swear it does NOT last that long, maybe 10 days at best. Wait until it's turned yellow before attacking an enemy keep, as it's the hardest to maintain, and even it alone being in the red will cause your morale to plumit.
The shield flag: This one is for defence. If one of your keeps is under attack by an enemy army, then it turns red and starts draining morale. Otherwise it's perpetually green.