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Since the boat has high natural ac, and low dex, you can make him wear heavy bardings without infringing on his overall ac.
The leopard is a great pet, but it fits more in line with a class like wandering hunter. Inherent dex bonuses, and extra ac if the pet is more then 10ft away. Making a leopard perfect for lann.
1 beast cav, boar, 5 paladin, 1 sohei, rest paladin. Though you could throw more sohei if you wanted.
Only thing i dislike about Seelah is her starting feats . She really likes her shield :p Id give her a polearm of sorts. Marching terror at the start is a good pick. Expeditious retreat is great as well on her since she is so slow or a mount will do. If mounted paladin/sohei/cavalier as a build and shield feat doesnt go to waste even tho its mostly a wasted feat anyway.
Characters imo that fits the raging more rp wise is Camellia and obviously Wenduag.
Camellia goes around eating hearts and doing weird kinky stuff to corpses sounds like a barbarian to me :D
Same with Wenduag.
I don't think Seelah can ever actually ride a Leopard due to the Mount Up ability not actually showing up without the correct size difference requirements being met unbuffed.
I tried the paladinxcavaliar option and I gotta say it's a much better option. it's even more suited because it synergizes with her build without needing to take too many extra feats. go 10/10 paladin, cavaliar. or 11/9 paladin, cavaliar and you get a nice bonus to sheela's build.
you just need to take order of the star and divine bond animal companion, and the build overrall synergizes pretty well. in my original build, which I now know is better, I planned to go paladin 11 cavaliar 9. with a mestadon as an animal companion, that way you can use enlarge person on sheela eventually.
I accidentally took boon companion even though I didn't need it, which made me want to respec sheela. I thought - why not use a bloodrider? it synergizes well enough. idk, didn't work that well. unlike the original build which was fantastic.
for a full bloodrider I still think it's possible to go bloodrider13, beast rider (cavaliar)2, paladin 5. though for a bloodrager I would try to go for hellknight instead.
pretty sure sheela can ride a leopard. it was just an option anyways, I prefer the mestadon.
plus, the loss to damage from smite evil is negated since you can use challange in tandamn with smite evil which also does the same effect only without boosting allies' damage by nine when you use mark of justice.
anyways, with the cavaliar 9 paladin 11 you don't lose much but you gain a lot. I think it should be an official sheela build, but idk.
as I said, you don't lose much in terms of paladin levels because it synergizes so well. the calling ability allows her to still use her lay on hands frequently enough. in the base game it is useless. without the smite evil ability being used paladin sheela is weak as hell. paladin is a strong enough class, but sheela has relatively bad stats for a tank.
adding cavaliar makes it stronger. and you can take paladin 11 still.
her balanced stats fit a more balanced build.
I think this is the intended build for sheela tbh. the abilities synergize almost TOO well.
some builds are like that. subpar with a full class. nenio for example could go full wizard.
ALWAYS go full wizard.
ember could go full with but it is better for her to be an arcane trickster the way she is built. since she is a ray caster archetype. camilia would have a hard time to go full shaman unless you full add on every point to wisdom, in which case it is possible, but you still have pretty low DC so it is useless and better to branch out once she reaches tier 6 spells. or you can focus on support spells. nevermind. though, she also does have the battle spirit bonus though that gives her greater weapon focus as she levels up. but you can take that and LEAVE.
shaman is pretty good on camilia.
same goes for sheela. many martial classes should be multiclassed. pure figther for example should always go multiclass because unless you've got anything good, it's not valuable if you focus on only one weapon.
All of those are fine with full levels in a single class. They are also improved by dipping into Loremaster. Nenio is the one who wants Loremaster the most, Take nine levels of it and love it. Ember wants enough Witch levels to pick up all the good hexes. I think she runs out of good ones at about level 12. The even levels of Loremaster are worth anything so that's 7 levels with one more to do whatever you want with.
Camellia has the strongest argument for going for going to 20 as Shaman. But 3 Loremaster levels are pretty nice. The Greater Weapon Focus doesn't kick in until level 16. I'd personally make sure she picks up a second Spirit (Nature) Mythic Ability at some point so that she can also get an Animal Companion. Then take Boon Companion and three levels of Loremaster. Loremaster is that good for full casters.
Yes, Cam starts to be unable to affect enemies. That's fine. She is solid support with Hexes and prebuffing. And her AC can be stacked to the moon. Plus her damage isn't terrible if you make sure to get Fencing Grace and eventually the Battle Master Hex. It's not great, but not terrible.
If you want Cam to do actual good damage, then you need to multiclass her. I've seen a lot of solid suggestions.
All this said, I'm not necessarily disagreeing with your point there. Just adding options.
Just no. THE strongest archer in the game (unless you build an MC for it) is pure Fighter Wenduag. She comes online the soonest and needs the least buffing to do her job. If you build her for it, she will sit in the back line and execute everything. Pure Fighter is super legit. The only reason people don't sing its praises more is because it's also super boring.
First time I took Wendu, I kept her Fighter archer. Chef's kiss! Amazing! 10/10. Would Recommend. Is it my favorite Wendu? No. that would be my Fighter 2/Stigmatized Witch 1/Cult Leader Warpriest 17 Wendu of awesomeness. The Witch level gets her the Nails (claws) Hex and the Wolfscarred (bite) Curse. The extra Fighter level lets her Weapon focus Bite and Claw. The Warpriest levels let her turn them into Sacred Weapons and adds a ton of Sneak Attack dice. She doesn't attack a lot but her hits are CHONKY. And the build has such flavor. I've heard others recommend turning her into a Manticore Shifter. That sounds like it works well. All valid. All subpar to keeping her Fighter Archer.
Go to #1 - 19 Demon slayer ranger/1 fighter.
Go to #2- 16 Sacred huntsman/1 fighter/ 3 of something else.