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Also, another difference might be that BG1 was something like 80 hours, whereas WOTR is more like 200 hours ... that's a lot of time playing together with someone, maybe even more than a single someone and finding the time that fits for everyone.
Also, the MC really is much more powerwful than the other characters, thanks to the mythic abilities. Sure, the other chars get some, too, but not nearly as much as the MC. In BG you had that rage power and nothing else, IIRC. It's been over 20 years, so my memory is a bit spotty.
Icewind Dale was completely different in that regard, with no single party member being special at all.
beyond balancing there is just no structure to support mp as it stands, devs cant just 'add it', its not a switch they can flip lmao it would be a lot of work to add this to the game even p2p
now im not against it but its very much not gonna happen, like 0 chance, maybe in whatever game they make after rogue trader if enough people ask for it
Truly sad - as you said, BG1 had multiplayer.
I mean, there are core elements of this game that still don't work, text copy'n'pasted directly from the source material that doesn't work as described, along with bugs bugs bugs, and OP wants Owlcat to add multiplayer. "Hey, guy who built my house but forgot to put walls up, would you mind putting a weather vane on the roof?"
You should look up Parsec or similar programs. They're (basically) screen sharing programs that'll allow you and a friend to play singleplayer games in a functional multiplayer mode. A "slow" game like this if you play it turn based would work for that.
Kingmaker would have been so much easier with farming equipment...
Oh c'mon, a horse can totally count as farming equipment! It's like a medieval tractor, and is livestock!
you say tractor, i say meat
No mounts either in Kingmaker...