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early game I sometimes like to have a stealthy character sneak up and try to find enemies that are out of field of vision so I can charge my tank at a hard to reach enemy without triggering combat prematurely...
Similarly, if you don't want to fight certain enemies and prefer to avoid them and sneak by, you need high stealth combined with Invisibility to get by without triggering a perception check. Again, might only be relevant for high difficulties.
No, Pathfinder does not apply multipliers to damage for attacking from stealth, if it did you would be one shotting many creatures and Pathfinder is a group game and this game is based on the Pathfinder tabletop.
Stealth can allow you to move up and reveal opponents (assuming they are not themselves stealthed) which can be very useful in determining which targets are the most dangerous and need to be attacked first.
One of stealth's biggest problems is if you move a stealthed character up and trigger a cut scene your character is dropped out of stealth and probably well in advance of the rest of the party.
I have no idea of how this is done. So far I've never been able to see a difference when I attack from stealth. As mentioned, there only is the initiative check - but that's regardless of being in stealth or not
But that's what I am saying: "flat-footed" apparently only means that they've lost the initiative check before their first attack - this doesnt seem to be tied to attacking from stealth - just to the initiative number
Look at it this way. Attack from stealth is a guaranteed "suprise" attack, while just going in gung ho, has a chance of being a surprise attack.
my expectation is that attacking from stealth would make a difference.
someone said enemies then are "flat-footed" which indeed would have been something. BUT apparently enemies are flat-footed because they lost the initiative roll and not because if stealth.
in most games you'd receive a damage bonus when attacking from stealth which is not the case here unless I am a rogue class.
so what is it here?
You are misunderstanding the initiative. Like Razer already mentioned above, everyone is flat-footed in the first round (unless they have some rare high-level feats that remove this penalty).
Initiative determines the action order during the rounds. It is very important, because if you win the initiative, you might kill the enemies with your alpha-strike before they even have a chance to act. But whether you win or lose the initiative, you are still going to be flat-footed during the first round of combat.
So, under the circumstances, stealth can help you with positioning before the encounter, avoiding the encounter entirely, or running away and disengaging if your skill is high enough. It does not give any particular advantage during the combat itself.
It's not just rogues - any character with sneak attacks receives bonus damage against flat-footed or flanked targets.
As mentioned already, you can use stealth to position yourself for the bonus round and even cast spells to start the fight with every enemy paralyzed and in coup de gras range.
Zen Archer is not a Rogue and Rogues dont benefit more from surprise than anyone. Their special damage works against the flat footed regardless how you flatfoot them.
If stealth was as broken as you assumed it was, then lots of people would abuse it. So I'm happy it isn't broken.
wait so that I didn't know - maybe thats because I am not playing turn-based.
I just check the events, and there my stealthy character has to do an initiative roll just like all the others. will check more carefully then.
edit: ok i did check the events now and the stealthy character doesn't get an action before all others - they have to do the initiative check along with everybody else (not even getting a bonus) and had I lost (which I didnt) I probably wouldnt even have gotten the first attack
You mean, during the combat itself? Everyone rolls initiative like normal, regardless of stealth. But if you initiate the combat from stealth, then you obviously attack first - because the enemy hasn't seen you yet.
You don't have to be in stealth to initiate combat, too - you could just attack from far away and get a free first attack this way.
Could be what you're seeing is the initiative roll for normal combat start. Which automatically starts when you attack. So when you're in stealth then you can have a single free attack outside of combat and initiative. Then you immediately roll for initiative like everyone else. So the combat log should show an attack roll before the initiative roll.
2- Everyone is Flat-Footed until they get their first move during the first round. Only exception are characters with Uncanny Dodge and such.