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For example, the spider swarms in Through The Ashes about the only thing you can use are the thrown flasks of which there are lots to be found. The rat swarms in Market Square you can just stand above them and shoot them with arrows.
Midgame: Try to get them all to pile onto Seelah, as Paladin she should be immune to disease at that point and she probably has high enough AC to be barely hit by the Swarm. Then hit them with AoE Spells and Alchemist Bombs like Alchemist Fire and Acid Flasks.
Small nit-pick, Swarms ignore AC. Any creature the swarm ends it's turn on is auto-hit by it. DR can lower that damage, but the bonus conditions (usually Nauseated) are the real damage they do.
But yes, any AoE effects are what you use to kill swarms. Fire and Acid flasks early game, AoE spells, scrolls, and abilities later on. If you have the Last Sarkorian DLC, it also includes an amulet that lets melee-types bypass Swarm immunities and make you immune to the Nauseated effect they hit you with. Otherwise, difficulty slider; dropping below Core for the encounter turns off swarm immunities and let you hit them like any other enemy.
It has been quite a while but when i fought a certain Swarm Boss and set Seelah as the primary Swarm target, but i believe i've seen Swarms miss attacks. I thus believe they don't use the PF1e automatic damage, but instead Touch AC in the video game.
With the Leper's Canyon ones, sheer melee damage is actually the key, counter-intuitive as that is. Particularly with bludgeoning weapons. Your fire spells won't do enough damage to bypass their resistance unless you have ascendant element already.
- Itemization. Act 2 vendor sells bookworm's headband that makes you immune to vescavor confusion effect and a cape that gives you DR to swarms
- Act 3 Stevanius? ring. A ring made through campaign mode allows you to convert any character's physical damage to force as a free action, so all characters will do full damage to any swarm with physical attacks.
- Kiting. Kiting swarms through a selective blade barrier on real time with pause actually works fairly well.
- Save the fire storm scrolls from the glabrezus for situations when there are just too many of them.
Edit. This is not new in cRPGs. For example, in BG2 the beholders (esp. the Elder Orbs and such) were absolutely ridiculous with their chain-gun insta-death gaze barrages but the game provided a couple of items that gave complete immunity to all of that (Cloak of Mirroring, Shield of Balduran, ...) which turned these near-impossible fights into free XP.