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Quickest way to win the Defender's Heart battle is to ignore all units except the Arsonists, then deal with the minotaur. Some well placed Grease/Entangle spells and movement enhancing buffs like Expeditious Retreat will also help.
I think an important concept that isn't very well communicated by the game is that it expects you to have a variety of tools to solve the combat puzzles it throws at you. And they are puzzles. For example if you come across a situation where an enemy seems to have impossibly high Armor Class, the game is telegraphing that you need to use a different tool to solve that puzzle rather than physical attacks. If you created a party that doesn't have that deep toolbox to solve these puzzles it can suck immensely.
Specifically regarding the fight you're talking about, some magic capable characters casting grease or web at the points where enemy fodder units are spawning in at tends to make this fight much much easier.
I mean, you can just watch people do it on YouTube. What level are you? It's possible you may have missed content and be under leveled.
Hunter level 3
Yeah, you may have missed a few things. I'm usually 5 when I do it.
well the thing Is I don't understand if there is a timer in the game. Can I go out of the walls and complete the other tasks or will I risk getting everyone killed?
For this specific event, it happens after 3ish in game days. Depending on how hard of a time you're having and how much you have to rest after reaching the Defender's Heart after the underground, you may not have time to do much at all or lots of stuff. Try to get as much done as possible with as little rest as possible.
EDIT: If the time comes and you're not at the tavern, a messenger will come looking for you and come get you when it's time to defend. Don't ignore him.
I think I could've done better, and I can see a lot of ways to do this, but in my case here's what was key in my battle:
1) Ember puts stuff to sleep. Sleepy things get Coup De Grace. Color spray is also really effective on all the trash spam if you can keep them clustered at chokepoints, and also yields coup de grace kills.
2) Tanky Boar pet with mage armor and health potions doing an epic holding action at the top of the stairs for a looooong time.
3) Focus fire the bombers. Really, focus fire anything, if the bombers aren't there - spreading damage across multiple targets is no good.
4) I didn't fight the things that will murder me, like the Mino. Or even the little goat dude that climbs in half way. Don't play to bosses strengths.
5) Related, when I saw a setup to shut me down, I stopped what I was doing and avoid it.
When I saw the little farting jerks, it was them I was scared of more than the minotaur. I ran away to avoid getting hit by their Nauseous purple cloud. I let the NPC's line eat those casts, and didn't move in until I knew there wasn't going to be another cloud.
5) Set up and dunk. I cast Pit as the little jerks moved in as a group along with the minotaur. They pretty much all fell in, which bought a lot of time to clean out the trash and prepare. When the pit expired, spat them out, Ember put the Mino straight to sleep. I took a couple turns surrounding it without waking him, did a coup that does insufficient damage, but then he ate a half dozen attacks of opportunity when he got up.
6) Cold iron Javelin on Wendy did quite a bit of work. Sneak attacks from rogue face did a lot of work. Everyone else's damage was quite low, but they did their part to waste the trash spam's attacks, and keep them bottled up in the north.
also I play with turn based mode and use selective grease in key locations before starting the event.... I drop 1 selective grease right outside both gates and one on the top of the stairs where enemies spawn in.... and then talk to irabeth to start the event... cause grease lasts for minutes long it will be up the whole fight and then some.... whole event is finished for me somewhere below 30 rounds.... one regular haste and rebuff one extended haste is enough to have up for whole fight
Also yeah definitely don't get bogged down trying to kill Every Enemy, that'll waste your limited resources (healing spells and potions, your party's HP, any offensive spells you throw at them, etc). Save them for the Arsonists and the Minotaur at the end. Once all of those are dead you have won the fight.
Regarding the Minotaur, yeah, it's big and intimidating, but here's a tip: its will save is low.
1. You can do this fight at level 4-5 (I do it at lvl 5 usually). Level 3 is a lot more difficult but doable with the right strategy
2. You are NOT supposed to send your tank in the middle. Irabeth and all the soldiers do not move an inch, so they help ONLY if enemies come to them. So you put your tank in the middle of the guards, helping them, and let them kill any1 who comes
3. There are 4 specific enemies you must kill personally, that will make you lose the battle if not handled in time. You need to focus ONLY on them.
-- Arsonists. They ignore everything and throw bombs. I usually kill them with Lann (archer) or Seelah (mounted pala/monk). Since they don't fight back handling them is fast and easy
-- Glaive wielding cultists. They have reach, so one of them can kill the entire squad of npc guards cos they can't reach him and they do not move an inch. You wait for them (they coem 1-2 at the time TWICE during the battle), then move your tank out of the guards group, intercepting and killing him. Always close to the guards so they can keep killing the other normal enemies
-- Schir. Same as above. he has reach, so the NPC guards are useless not being able to move and reach him. Same strategy. MOve a little to get his attention and tank/kill him
-- Minotaur. Guess what? Same problem (reach) and same strategy
You need delay poison communal, or a single dretch is all it is needed to make you lose the fight