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later on, when finnean becomes a +3, he adds force damage to his attacks which can also damage swarms, but the damage is small, like 6-8 damage per hit and swarms can have upwards of 400HP later.
also, swarms are much easier to deal with in turn based mode/ frankly swarms in rtwp are BS
This was my last approach to her, summon some skeletons to bait her companions to one side of the table. With haste casted on the party, send them directly toward Jeslyn and wiper hero out. Some of the cambions will remain with her, but still she fell fast enough as to deal with them without too much problem. The time she take to buff herself seem longenough as to engage her before she summon the locusts.
Before Jesly fall, all the traits, abilities and spells should be for attack, not defense posture, or abilities that imrpove damage but recude attack chance to hit. I wouls set Nenio to some auto cast damage spell, check if Seelah have more attack chance withouth the shield, and so on.
If that does not work, may i suggest a few grease spells cast on her; if possible in a way that some space is free for your characters to engage withouth danger.
If nothing of these work for you, perhaps some details on your choosen abilities and spells could help us to design some way for you to defeat her.
Hope this help you
Have fun
If you have bursty char like Cavalier with Spirited Charge or Vital Strike dude - focus that on BBEG and have him gone in 2 turn.
Otherwise, have Ember spam Scorching ray on him. You couldn't go wrong with that.
In the end I decided to just go for the decapitation strike, and I managed to land Stinking Cloud on her on turn 2. She wasted her first turn on divine favor, and never got another after that :O